In the above I realized I had amde an error, in taking the Red values from the TGA, so aside from one or two other improvements to unblur it somewhat and speed the loading and drawing process up I got this:
The onyl problem I see apart from sloowness when displaying large images and the TGA format I had to use (how do i laod jpegs?), is that the engine re-orients every line marker pixel as it does with grass and other thigns so that pixels close to the centre field of view are distorted as a result, which can be seen in the first pic, although showing ti from its side improves quality a heck fo a lot...
Perhaps those of you around during the time of JCAI and NTAI 0.2 will remember that screenshot, that was of NTai on it's 5th playtest ever, before I released the very first version (so early it would fill a quarter of the map with stuff but I hadnt told ti what todo with it yet).
That unit in the 3rd shot is the squarerook from nanoblobz.
PS: Now I need to speed it up and animate the image (which I guess requires GIF loading as lots of TGA frames would kill it), cant wait to get my anime girl to eat the bunny rabbit over and over again ingame......