Zero-Sum AA
Moderator: Moderators
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
I think much of this annoying build-thousands-of-fusions-and-moho-metalmakers-and-then-win -concept could be erased by simply adding the metal maker, metal generator and moho metal maker to blocked units's list when you host a game. Even the moho metal extractor could be added to this list.
This would make the game much more tactical, to a true RTS
This would make the game much more tactical, to a true RTS
There is a switch to decrease the effectiveness of the metal generator.
The more you build, the less it's effective.
(but it's still effective to make 10, but the 101 will only increase your metal to 2 or 3)
But it seam that nobody play with it enabled
I think it was a good idea, because you have to think if it worth to make one more or no, there is no a "right number", it depend of your strategy.
You can use them to boost your economy, but not to give you 90% of your metal income.
Actually, it's the more you build, the better it is.
The more you build, the less it's effective.
(but it's still effective to make 10, but the 101 will only increase your metal to 2 or 3)
But it seam that nobody play with it enabled

I think it was a good idea, because you have to think if it worth to make one more or no, there is no a "right number", it depend of your strategy.
You can use them to boost your economy, but not to give you 90% of your metal income.
Actually, it's the more you build, the better it is.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53