The New GUI - Page 5

The New GUI

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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greenail
Spring Developer
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Joined: 13 Dec 2005, 20:16

Post by greenail »

I was playing with my test app a bit more and got some stuff rendering in the background. I was thinking we coudl have some 3d action in our backgroud for the startup screen. I was planning on having the multiplayer button launch the lobby, or if it was on linux a simple replacement for script.txt

I'll do another of these with ta different lookand feel so you folks can get an idea of what can be customized.

Feedback?

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Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Greennail, isn't that sort of pointless if it just LAUNCHES the lobby? I mean, you can play single player in the lobby.
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SinbadEV
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Post by SinbadEV »

I recognize that triangle from the OGL tutorial program in DevCpp :P

anyways, I think it's a clever idea... one option would be for the XML descriptor choose a specific series of models to cycle through... just a cool spinning model in the background... I don't like how generals has like a whole game playing in the background while you load the menu... also, a bunch of people have whined that loading the whole spring engine into memory just for the sake of the gui would be annoying, so make sure this gimmick doesn't break it...

one idea for 3D would be to make an acctual 3D interface to map to the buttons, perhaps on the side of the cube... it would look flat but when you clicked a menu item the cube would pull back, rotate, and then present another face...

or if you can load a map into memory pretty easily without loading any pathing or units you could have a fps style view spinning in the center of the map ... could be cool...
greenail
Spring Developer
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Post by greenail »

Perhaps some video? the model idea isn't bad i may have a look at how the model builder works and see if i can hack some code out of it.
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Masse
Damned Developer
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Post by Masse »

maybe the air combat test script
or high poly units just rotating there :wink:
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

If you're going to go to all that effort, let us fly around the map in the background. I dunno if you should be able to control the camera's path or not.
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Masse
Damned Developer
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Post by Masse »

it should be 3rd person camera on the planes :P i love spactating the plane fight script :roll:
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I think it should be controlled by a lua start up mission script, so that the modder can change it or provide examples that the user can switch between... Of course we'd have to add just the option to display one fo a set of custom start up screens for those who dont want that sort of thing.

And preventing a dual load up for start up and end, perhaps just what changes can be loaded and the start up could just load a small custom mod with only what is needed to do the background animation.
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SinbadEV
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Post by SinbadEV »

well... the "dual loadup" could be skipped if all the stuff was loaded in the background of the start-up menu... would have to have to option to turn this off for people who don't want the extra memory usuage... but if mod and map and pathing could be loaded/calculated in the background of a game lobby (add a "commit" button to the map selection so that people know that "this IS probably, unless something horrible goes wrong, the map we are going to play", and load up the map and start pathing from that point on in a lower priority thread)
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

Yea guys I know I disappeared for a while. I had a REAL hard time mustering the drive to work on Spring and live my life, and also have a desire to start my own projects and build them from the ground up. The codebase I was working in was just too awful to get me motivated to do it :(

I'll still be popping in from time to time, and will be willing to help get work done, but I, by no means, feel like I have the drive to do the GUI work myself.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

He survived! We all thought you too died in the chaotic lands of GUI.
AFAIK most GUI developments have stopped until the new CEGUI releases.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Ya know... I remember when buggi I believe it was changed the gui to have a solid background, and SJ replied that he quite like his transparent one, maybe it was SJ that cursed it?
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Curse on all non-transparent GUI's!
(actually, the transparenty should be addjustable)
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Gnome made the OTA style GUI, but it was ignored. He (I think it was Gnome...) also wrote code to support model switching on a per-map basis, so camo units that fit the map are possible. This, too, was ignored.

But hey, maybe it was bad code or something. Who knows.
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Caydr
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Post by Caydr »

Hey! Credit-stealer! Rotating background stuff was MY idea, biatch! :P
patmo98
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Joined: 09 Jan 2006, 17:51

Post by patmo98 »

jouninkomiko wrote:Yea guys I know I disappeared for a while.
Good thing you came back. Some of us were worried that Bermuda are you. :wink:
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

So where at is this project today ? The coming of the new gui has been on for ages, and many things are said done "after the new gui is out"

But when will it be out? Some approximated date of arrival? Next version? 3 months ?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

hawkki wrote:So where at is this project today ? The coming of the new gui has been on for ages, and many things are said done "after the new gui is out"

But when will it be out? Some approximated date of arrival? Next version? 3 months ?
When it's done.

There are still a fair few things to do on the coding side but one of the major holdups is the lack of CGUI artists/people stepping up to learn.
patmo98
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Joined: 09 Jan 2006, 17:51

Post by patmo98 »

SwiftSpear wrote:There are still a fair few things to do on the coding side but one of the major holdups is the lack of CGUI artists/people stepping up to learn.
Didn't know that it was this far along. Which SVN branch is in in?
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Didn't know that it was this far along. Which SVN branch is in in?
It isn't, it never got further than greenail getting a CEGUI console window in spring. Everyone is busy with other things.
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