Expand & Exterminate .155 Released! - Page 17

Expand & Exterminate .155 Released!

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AF
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Post by AF »

You said that? I thought it was someone else?!?!? In that case I agree with you that social and economic collapse stalls technology...
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Fanger
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Post by Fanger »

I was gonna wait till saturday, but then I was like hey... its my mod I can do what I want... so bam... Here it is peoples..

http://www.fileuniverse.com/?p=showitem&ID=3051

LINK:^^
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Guessmyname
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Post by Guessmyname »

yay!
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Comp1337
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Post by Comp1337 »

Fanger wrote:I was gonna wait till saturday, but then I was like hey... its my mod I can do what I want... so bam... Here it is peoples..

http://www.fileuniverse.com/?p=showitem&ID=3051

LINK:^^
I love you right now fang^^

aww, Ill have to wait till the morning.
it's getting late. I'm really hyped about E&E, and it'd better be good. If it ain't good after this hype... WellI :-(
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Forboding Angel
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Post by Forboding Angel »

For the sake of all of us involved with the mod...

Please play it for a day or so before forming any real opinions please. Reason being is that the side are VERY different and there are a LOT of tactics FTW. So jsut because you got WTFPWNED!!! Please try a counter idea to that before saying that it is unbalanced.

URC players: Use terrain to your advantage. Line up your units!

GD players: Try to catch urc units bunched up and on flat terrain. Use air drops, they are the only way to get lv3 ANYWHERE quickly!

Use multi-pronged attacks!

Artillery is DEFINATELY FTW!

Don't try to porc/turtle, you'll only get wtfpwned.

If anyone thinks that a side is unbalanced to to x,y, or z unit... Challenge myself or deci to a game. We might be able to change your mind :-)

Last and definately not least... HAVE FUN!!! :-)
Torrasque
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Post by Torrasque »

Cool, I just tried it a few minutes and it look quite good !

Units are a bit hard to distinguish (I've tried GD) , but I think it's just at the beggining.

If someone has good and interesting replay to post, I'm sure a lot of player would be interested.
raikitsune
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Post by raikitsune »

:o love you guys the day after the new computer arrives a shiney new mod to try it on :lol:
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krogothe
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Post by krogothe »

trying for a few days or not, its is very clear how OP the stationary artillerys are (pamir and LRRL), they should be a lot more expensive and cost a lot more E to fire (+400 E income can easily support them and that costs peanuts). 3-4x more cost is in order i think. nerfing them just wouldnt look as cool but maybe a ROF reduction, whatever, as long as they are not so incredibly cost effective.

Another incredibly cost effective unit is the URC heavy reactor, its the cheapest energy you can get by a factor of 2 at least and its fairly resilient!
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Forboding Angel
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Post by Forboding Angel »

The stationary cannons really don't do that much damage...

CAn you explain how they were being used against you etc (or you were using them to great effect etc.)?

That would be much more helpful.
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krogothe
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Post by krogothe »

erm okay:
1-build cannon(s)
2-have radar

think thats about it?
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Decimator
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Post by Decimator »

I would ask that those who think something is unbalanced upload a replay, so one of the testers can take a look at it.
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Forboding Angel
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Post by Forboding Angel »

krogothe wrote:erm okay:
1-build cannon(s)
2-have radar

think thats about it?
At that point I build artillary...
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krogothe
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Post by krogothe »

Decimator wrote:I would ask that those who think something is unbalanced upload a replay, so one of the testers can take a look at it.
Upload replays for the testers?? Look, i like you guys and the mod and all, but this is just friggin silly. What do you want me to show? A pamir doing backflips while peeling 7 bananas simultaneously?? You build the thing, as many as you can. It never stops firing provided you built radar and then you just sit back and watch in safety as the enemy base gets pummeled from miles away at a low cost. You dont need to get a replay, then take it to the board of approval of EE testers, you can just disagree with a good reason.

Tell you what, Ill just shut up about EE testing, and let the crowd decide whats best, its too much hassle trying to help.

And yes the mod rocks :twisted:
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smoth
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Post by smoth »

krogothe wrote: You dont need to get a replay, then take it to the board of approval of EE testers, you can just disagree with a good reason.
They just want to see how it worked so they can help fang fix it. We all help him where we can.
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Forboding Angel
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Post by Forboding Angel »

smoth wrote:
krogothe wrote: You dont need to get a replay, then take it to the board of approval of EE testers, you can just disagree with a good reason.
They just want to see how it worked so they can help fang fix it. We all help him where we can.
Exactly. BTW you are the only one to complain about this...

I played many games today and I did not see any balance issues. I played as GD and as URC, only lost one (damn teammates :-)).

Krogothe, a replay would be really useful, that way we could all take a look at it and see exactly what the issue it. As it is, you are being rather vague as to what the issue is.

BTW air drops FTW! lol Air drops work everytime... Almost :D Folcan caught on and handed my transports asses to me :( ftl

Note to self... Don't put all my beans in one basket :D
Kixxe
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Post by Kixxe »

Forboding Angel wrote: Note to self... Don't put all my beans in one basket :D
It's egg's. EGG'S!!!



yay, now i don't have to wait for the slow WarC to play E&E!
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

There are many articles covering mech technology in popular mechanics, unfortunatly most of these topics were discussed on either http://www.abovetopsecret.com and http://www.tadesigners.com (somewhere in the old forum I am guessing).

As for FTL, we might already have it if Aliens have crashed in '47 and we reversed engineered it...

Yes this sound far-fetched for sure, but there is some definite evidence that SOMETHING was covered up at Roswell that STILL hasn't seen the light of day.

Not to turn this into a UFOlogy/Conspiracy thread.

Ofcourse this is weak evidence, but in the conventional science field there is definite evidence that FTL travel is really possible in the near future, according to David Sereda (a UFO researcher but with a good view on science, I highly recommend watching "Evidence: The case for NASA UFO's", this deals with strange objects seen on the NASA videos, he claims that matter vibrates faster at increased velocity, and at light speed, the frequency of matter changes and changes to energy, or something in that sense.

So those are things to considder, also, don't underestimate the ingenuity of humanity, remember that after the industrial revolution, we acheived flight (almost immediatly after it) and space flight about 50 years later and setting foot on the moon ~20 years after that.

In the near future humanity will set food on mars, probably in the next 15 years or so, and who knows what we acheive after that.

in 2000 I remember dutch scientist predicting that life-altering nano-technology will come around in about 15 years from then, and since we already are making many breakthroughs in nano-technology I don't really think this is implausible, nano-technology is also invisioned in the 2020 combat armor of the US army, if a soldier gets hit by a bullet he will be healed with this technology since the armor has nano-bots in it.

I suggest to do your own research since I have too little time to dig it all up for you but if I run acrossed one of these articles I will surely share it on a seperate thread in the off topic thread.

I also suggest to read popular mechanics and popular science, great stuff!
sergey
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unblanced

Post by sergey »

1) threr is nukes but there is no ntinukes
2) gd side has strong submarines while other side dont have it
3) if soone control the shore ine with subs there is no chances to buil something on waterr - to clear water of subs
Andreask
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Post by Andreask »

I demand that the commander gets one weapon of some kind, a plasma gun, mg, something ! Its helpless and weak right now, and thats rediculous.


The scout tank of the GD (MG-Version) is way too strong ! You can just overrun a URC base with these.
The socut of the URC has no weapon, needs a lot of micro to be effective, and provides little defence for your advance.

There should be a floating energy generator. Subs are too strong.

GD seems stronger than URC, those medium tanks are ownage, and they get em faster than URC gets medium mechs, because you can run GD´s econ AND its defense on MEXES ALONE, if the map permits it (i.e: there are metal spots that allow the mexes to cover eachother with their guns).

An advancing URC player has to rely on its weaker units or build expensive immobile towers.
While the armed mexes of GD, do both provide ressources, AND secure their own position, thus effectively expanding your base, the cloaked mexes of the URC are USELESS, since everybody knows where the spots are and just forces fire there.
Cloaking provides no benefit for a mex.

Instead, give URC mexes that JAM their surrounding area, effetively creating a staging area as you advance.

In short: GD seems overpowerd vs URC.

Give us a working NI !
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Forboding Angel
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Post by Forboding Angel »

I demand that the commander gets one weapon of some kind, a plasma gun, mg, something ! Its helpless and weak right now, and thats rediculous.

Hell no.


The scout tank of the GD (MG-Version) is way too strong ! You can just overrun a URC base with these.
The socut of the URC has no weapon, needs a lot of micro to be effective, and provides little defence for your advance.

Oh please, plasma bots pwn scout tanks.


There should be a floating energy generator. Subs are too strong.

Subs aren't too strong, try using gunboats in combination with your ships. Floating energy will not be added due to the fact that ships are there for support, not for main battle units.

GD seems stronger than URC, those medium tanks are ownage, and they get em faster than URC gets medium mechs, because you can run GD´s econ AND its defense on MEXES ALONE, if the map permits it (i.e: there are metal spots that allow the mexes to cover eachother with their guns).

Heh, play me. I'll be happy to change your mind("OMFG Nerf plasma!"). Try lining up your units and mix missle bots in with them, you will do a lot better.

An advancing URC player has to rely on its weaker units or build expensive immobile towers.
While the armed mexes of GD, do both provide ressources, AND secure their own position, thus effectively expanding your base, the cloaked mexes of the URC are USELESS, since everybody knows where the spots are and just forces fire there.
Cloaking provides no benefit for a mex.

Instead, give URC mexes that JAM their surrounding area, effetively creating a staging area as you advance.

The urc mexes cloak and HAVE A BUILT IN JAMMER! Also, the decloak radius is so small on the mexes that even if your units bump into them they still won't decloak. URC can expand MUCH faster than gd. Try using air drops.


In short: GD seems overpowerd vs URC.

In short: You are very wrong. The sides are very balanced with each other, and lv 2 mechs may not be super huge, but if you line them up they are devistating.

Give us a working NI!

In time...

Andreask, play me tonight, you be GD and I will be URC, I garuantee you, by the end of the game you will be thinking that URC is overpowered.


FFS guys, this is not TA, stop trying to play it like TA. The stupid little half ass tactics you use in TA most likely will not work, and the good tactics (like air drops) work wonderfully.

I swear, sometimes you guys remind me of 2 blind men in a fistfight. lol
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