
Maybe there's an indirect link between unit limit and AI behaviour
Moderators: hoijui, Moderators
I think AAI has mainly been developed with AA in mind, so it doesn't play XTA as well. It's mainly down to the crippling energy costs of the moho mines in games i've seen - that, and the fusions take longer/cost more to build in XTA.knorke wrote: Also, the AI goes level 2 way too early, resulting in nanostalling while building the factory. Fusions Plants (XTA) seem to be the favorite building of level 2 builders, often two of them are started although it takes AGES to finish. Maybe units/buildings that at the moment just can not be afforded shouldnt be build at all, no matter how good they are.
-> mobile artillery already exists as a unit category, but aai doesnt use them yet (will be added later)knorke wrote:hello
I once build my level 2 tech in the middle of Sunken Outpost, in the next game aai tried to do the same. A coincidence?
When the game ist canceld before there is a winner, is the "learnt" data still saved?
the same way units should be declared artillery based on range etc. and also get used in a special way.
I second thatunpossible wrote:i just watched a few games on EE with aai GD playing against URC and the two sides seemed to have trouble identifying each other as a threat. the scouting was done so they could 'see' each other but i have the feeling they didn't register them as an enemy or something.
attack groups aren't given commands other than to intercept scouts which are attacking the outlying mexxes as far as i can tell.
Is it just a case of the ai thinking that all units are useless against all others at the moment so they don't bother trying to attack?
edit: deleting the learning file seemed to partially fix the issue..but now GD are constantly spamming scouts instead of making an army. (scouts being the scout tank and attack helicopter). I'm not sure if this confuses the URC...they seem to go back to having no orders and just trying to intercept the scouts after their first initial attack
i dont understand what you want - on aai player/instance that builds several bases? why?Zaphod wrote:Would it be possible to make AAI build multiple self-supporting bases? Basically multiple AAI instances in the same global AI "instance"...