Catching up

Catching up

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Catching up

Post by jouninkomiko »

Hey guys, I'm working through the source code about to write a map tool with Zaphod, and I don't wanna wait for him to get back to ask him a question :P I know Spring uses SMD for maps... but is SM3 a new map file format or something?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

old old old old old old format
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

sm2 was the old format, actually... maybe sm3 is the new format Zaphod is working on?
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

ahhh sneaky one, he is. that would explain why i haven't seen any SM3 maps to mess around with :)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

O

rly?

schweet!
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Zaphod is integrating a new map format to the game.

It will use texture splatting, so creating map will be a lot different than now.

( http://www.ogre3d.org/wiki/index.php/Ma ... _Splatting )

here to have a preview :
http://spring.clan-sy.com/dl/SpringTerrain-0.65.zip
( map are stored trought text file and simple png/jpg picture, you should be able to see what's the point)

the post about it :
http://taspring.clan-sy.com/phpbb/viewt ... =splatting
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

I believe there already is a 0.8 version of that renderer...
Zaphod? how is it working out?
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

SMF - Map
SMT - Tiles
SMD - Text File Describing Map Settings
Post Reply

Return to “Map Creation”