Need help for unit making.

Need help for unit making.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Master Jal
Posts: 7
Joined: 25 Dec 2005, 06:40

Need help for unit making.

Post by Master Jal »

I use Wings 3D i made a model in Upspring its not textured
but how do i script it and stuff?.
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Firstly you must to unpack TA hpi and ufo files to get examples that how the things works.After, browse for tutorials.
You can utilize the HPIView prog to unpack it.
VonGratz :wink:
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

The TA hpi pack is what sd7 and sdz are now. it's easyer to open an mod you are playing already, I think.
However you only need them if you are planning the texture your model face bye face (the old 3do style). If you are planning tho maked an UV mapped model (the new s3o way) you'll have to paint the texture yourself.

More info about creating units:
http://taspring.clan-sy.com/wiki/Create_units
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4536
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4322
The turorial packed with upspring (look in upsprings directory)
Note that none of these cover UV mapping, since that is program bound. Use google to look up tutorials.
Master Jal
Posts: 7
Joined: 25 Dec 2005, 06:40

Post by Master Jal »

Thanks but now Scriptor is giving me hell it just keeps giving me errors.

and how do you get textures?.

it hates me
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

scribtor gives errors when there is something wrong with the code.
We can offer more help when we know the errors.

You don't 'optain' textures. Go open photoshop and go make one!
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Yeah honestly, when you see the image file that a UV mapper spits out you'll just know what to do... it's just a big image file with polygons coresponding to specific polys/tris on your model...

This article is still under construction, but I feel it's a good start...

http://taspring.clan-sy.com/wiki/Simple_Mod_Tutorial

edit:
and how do you get textures?.
Google!
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

SinbadEV wrote:Yeah honestly, when you see the image file that a UV mapper spits out you'll just know what to do... it's just a big image file with polygons coresponding to specific polys/tris on your model...
Only if you're half-assing it and doing it wrong, a proper UV map is a work of art ;)
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Image
Master Jal
Posts: 7
Joined: 25 Dec 2005, 06:40

Post by Master Jal »

I can't find the combine button and it's not in the right click menu
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

are you in object view mode?

n00b:

Image
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