
new version available here 0.99P
Changes:
metal mine -500 metal storage
AA damage uped by 50
mechist metal storage REMOVED!
kampher shotgun damage updated from 300 to 500 per shot
hover truck damage updated from 25 to 50
alex and rx-78 damage updated from 1000 to 1200
Aircraft mounted guns increased from 50 to 70 damage
replaced the zakuIs legs with lower poly ones
retextured and revisited the zaku machinegun
Fixed the few remaining bad peicename references
fixed origon points on the guncannonII to fix some glitchy anims
Increased the guncannon, guncannonII and GMcannon move speed by .2
Bombers no longer drop bombs trying to hit other aircraft
32xlogosb_ texture added to teamcolors list
Magella moverate increased from 1.2 to 2.0
magella turnrate increased from 205 to 500
magella hp increased from 500 to 1300
magella buildtime increased from 1000 to 1500
magella Fire arc increased from 10 to 20
Bazooka gun reloadtime reduced from 2.5 to 2.2
Gouf wasn't in the build menu it is now
now play damnit!
changes for 0.99O
Fixed, magella buildtime..
aircraft daftness due to spring retardation...
units getting knocked around to the point of sillyness.
changes for 0.99M
Fixed the sounds on the xamel, alex and rx-78
fixed the yard map and scripts for the zeon lvl 1 & lvl 2 factories.
Reduced the flight heights of the aircraft.
changes for 0.99L
SOOO many fixes and frankly I am soo tired from working on it that I am
not going to begin to describe them. However, you should get it and try it
out and stuff.
before anyone says it... yeah the animations are
not all timed correctly yet..but the game play is there.
The version number is .99 because there is only 1% from the origonalwhat? it is only one version number higher?
design doc left. that part being the load/unload script for the gallop
Changes: many of these are not going to be exact frankly becuase ISo umm, yeah... so what the hell did you change?
changed soo much that keeping a changelog became such a massive
chore that I gave up on it.
Speeding up every unit:
because running at 7 to 10X speed is not possible in spring and it may
cause lag/synchronization errors for OTA. This requires reworking all the
animation timing and speeds on everything. This is the reason some
animations are still off because I have to retime many of the animations.
Unit Corpses:
Not all units had corpses and this was bad because it was difficult to
recover from an attack. With corpses readily available the base
reconstructing can be expedited by reclaiming them.
Tech tree balance:
I have to be certain that both sides are balanced throughout the the tech
levels.
Reworking the resource model:
The resource model was incorrect in the last version. I have since fixed it
and am working hard on a new system.
New models and textures:
I have been tweaking the models where I can and have updated many of
them. Many of the old shoddy place holder models are replaced and
several models are going to be changed because of game constraints.
Better walls/defenses:
I would love to get a more TA:K style of wall available. A military base
without walls around it seems silly.
Better commander unit:
The new commander has a minor regeneration ability now and it is in
general stronger and faster (where building is concerned) then your
standard construction unit. Also the commander now has a weapon! It will
also lose the ability to construct the second level building as this will stop
the immediate rush to tier II.
Removed units:
rgm-79(rl)version:
Taken out entirely because the unit was redudant because of the rx79(rl)
unit.
Added units:
Mega particle cannon: added because I saw it in the anime and it looks cool
Federation and zeon anti-air: also found them in the anime, they were need so I added them