Flea remake (released)

Flea remake (released)

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Zenka
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Flea remake (released)

Post by Zenka »

I hear you thinking: 'Oh no, why would someone want to remake that useless little blob of... of... what is it anyway?'

Well since the flea is one of my faforite units (And just becouse I won from Day in Fleabowl). It's small, cheap, it can intercept crawling bombs and scout. and most of all, it's annoying!

Image
Unfortunatly, the current model is 1099 Triangles. (I was aiming for 500).
'The legs aren't connected!' Well that's becouse they were, but the spheres connecting them are removed, since they took 68 polis each. and since the model is going to be so small, you would notice it. Ever lookt at the current sumo?

Anyway, Any thought, remarks, pointers, crits, cheers etc. Please!
Last edited by Zenka on 27 May 2006, 16:47, edited 5 times in total.
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Sleksa
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Post by Sleksa »

:shock: Awesome ^_^
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AF
AI Developer
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Post by AF »

Cookie for Zenka!
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Zoombie
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Post by Zoombie »

Looks quite evil.

Excelent work!
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FireCrack
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Post by FireCrack »

You can definitley model the ribs more effectively, and the texture could use some work.

You can probably also cut down the triangles in the eyes.
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Cheesecan
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Post by Cheesecan »

Like FireCrack said simplify the ribs and eyes to save polys and add back the feet blobs too keke. Looks great anyway!
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NOiZE
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Post by NOiZE »

Looks nice... whats the polycount?
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FireCrack
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Post by FireCrack »

1099, as said in his original post...
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Zenka
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Post by Zenka »

How would I pimplify the ribs? unless I would make them 2d (like the current arm FARK/rezz kbot)

Indeed the eyes takes up 28 tris each. I could simpify them. but the blobs from the legs are far higher then that.
and I need to scrap 599 polis from it...
hmmm...

argh, curse you all with your slow CPU's! (mine doesn't have any trouble with 100 of these in game)
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Min3mat
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Post by Min3mat »

yeah i think that making the ribs flat then texturing ribs over would work well and not make that much change
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FireCrack
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Post by FireCrack »

You could remove what you have now, and cut an "overlapping zigzag" pattern into the main body.

You can use 8 triangle ioscahedrons for the leg joints

the eyes can be toned down by manualy seraching for unnecesary polygons.
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Dragon45
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Post by Dragon45 »

Ribs can be texx'ed/painted on.

You need to break up leg texures fomr main body texures or use varying textures so it doesnt look like moving dot.

needs logo texxes.


Good model otherewise!
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Maelstrom
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Post by Maelstrom »

Great model! It needs a better texture but the model looks great.
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IceXuick
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Post by IceXuick »

you could also delete the lower mesh vertexes of the ribs, what would reduce that polygon count by a factor 2. I don't know if this is possible?
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SwiftSpear
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Post by SwiftSpear »

You need to acctually model the joints. It looks stupid when there's space between them and no joint modeled.
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Zenka
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Post by Zenka »

Image
I've flattend the ribs, simplified the turret.
In the end, I had not much options left then to remove the eyes. And paint them on it. (don't mind the black spot, it's just there becouse maya wants to show her direct painting option with no eraser).

It currently has 657 Triangles. Sadly, if I want to turn it down even more, I'll have to adjust the native form it's having, thus making him look less round.

ImageThis on is with closed legs. I find it even worse then the open ones, but I'll leave that optinion to you ;)
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NOiZE
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Post by NOiZE »

now just a decent texture :)
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SwiftSpear
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Post by SwiftSpear »

Why can't you just add joints? All it would take is a single square block off the end of the forleg a little bit to show that it's acctually connected to the upperleg...
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

I don't like the tan-colored texture, it would look better with something closer to the original which was more metallic.

And I actually liked the eyes from the previous model.
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FireCrack
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Post by FireCrack »

I still see how you can what off a bujnch of triangles without sacrificing detail.
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