MISSILE MOD: help wanted

MISSILE MOD: help wanted

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war450
Posts: 8
Joined: 21 Dec 2005, 08:26

MISSILE MOD: help wanted

Post by war450 »

:-) i hope this is allowed.

any way here are some loading menus i made

Fixed bug :P.

here are the loading screens (for beta testing group) (resized so it won't spam the site with large images)

Image

Image

i am looking for modelers who will be willing to make missile and rocket models for the mod. and i am currently looking scripters to do the animation for the models, and a expienced coder to help me out.

ok i bet your asking what the mod is about well, i will explain that now.

this mod is about: a missile base insted of having a commander. you have 1 missle base and you can build jet fighters and meny types

there will be 4 teams eatch with it's own uniqe missiles and rockets and even super weapons.

Current Version: 0.3
Current stage: Alpha
Current status: Beta testing

we are hiring beta testers apply here or e-mail war450@gmail.com
or message me on msn war455@hotmail.com


Zen
Technology level = advanced
good at building: space ships and advanced missiles.

Enertons
Technology level = advanced
good at building: Ion cannons and warp gate Technology

neria ru
Technology level = highly advanced
Good at advanceing in Technology at a rapid rate. (they do no use missiles)

4th team will be revailed at a later time with tech tree.
Last edited by war450 on 23 Apr 2006, 12:10, edited 4 times in total.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

So this is a mod...were you just fire missles? Like...MISSLE COMMAND!

That sounds cool. That sounds cool AND original! (Both are hard to come by)
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mualjtaulur
Posts: 20
Joined: 29 Mar 2006, 21:36

Post by mualjtaulur »

You really should make 'em larger atleast 800x600 otherwise they'll end looking like crap because spring wants to stretch them to the applied game resolution.

This really sounds like something cool and fresh.
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Abe Xedinski
Posts: 10
Joined: 08 Mar 2006, 20:21

Post by Abe Xedinski »

Contacted on msn
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I don't think you're going to need a coder
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

I don't have much to offer. But you can use my Core Silencer remake if you want. http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3759
The best version is currently packed with XTA Pimped Edition v5.5 (this one is altored by NOiZE and loads 4 times faster)
So If you want to use it, grab it from there ^.^
There is a little documentation in the rar, downloadable in the thread. Then you at least know which files you need to extract from XTEPE

glamour shot for the mod thread ;)
Image
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

Zoombie wrote:So this is a mod...were you just fire missles? Like...MISSLE COMMAND!

That sounds cool. That sounds cool AND original! (Both are hard to come by)
yes we need missile command. NOW
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I can model if you want. However, You'd have to Texture, Uv map them, Script them and Everythign else. Other than the modeling.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

your aspect ratio is off

They need to be longer then they are tall
war450
Posts: 8
Joined: 21 Dec 2005, 08:26

Post by war450 »

alright. i you can e-mail me examples of your work? :wink:

and as for a progress update on the mod, i got a few place holder art to work ingame and thanks for that missile silo, but now for the other teams :-)

and seems a lot of people are intrested in finding out what the missile mod is when i and the beta testing team are testing on ta spring.

so, i just link them here.

the public beta testing will be open after, i fix a few bugs add some missiles. and then show you all some ingame pictures. :wink:

and i guess this time is as good as any to tell you all what the 4th and final race is.

========
Xe (stands for Xeo Eniona
========
Good at building laser cannons and Advanced alloys.
Technology level = highly advanced
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

war450 wrote:alright. i you can e-mail me examples of your work? :wink:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4633 :twisted:
war450
Posts: 8
Joined: 21 Dec 2005, 08:26

Post by war450 »

right then can you contact me on msn, or aim.

aim, zcb war450
msn, war455@hotmail.com
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

I probably could do a little modeling. Not much else though. will contact through msn.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

*watches war450 recieve spam from spambots for posting an email in the forum complete with mailto:, prime advertisement for spam bots, especially when placed on an international forum*
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

AF wrote:*watches war450 recieve spam from spambots for posting an email in the forum complete with mailto:, prime advertisement for spam bots, especially when placed on an international forum*
Completley off topic, but anyways...

All those other method of replacing the @ with (AT) wouldnt work either. All you need is a fairly detailed RegEx, and you can find any email in any format that you want. Let me demonstrate:

Code: Select all

[a-zA-Z0-9.]+ ?(@|AT|at|\(@\)|\(AT\)|\(at\))[a-zA-Z0-9.](\.|\(\.\)|DOT|\(DOT\))[a-zA-Z0-9.]
will find basically ANY email address. You cannot hide, they WILL find you...
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

^That's just rediculous, there are better ways to do it...
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

I read a while ago that in practice they don't bother to make such regexps (yet), and they just look for @.
war450
Posts: 8
Joined: 21 Dec 2005, 08:26

Post by war450 »

your a litte late already my hotmail accout is already being spamed :lol:

:roll: any way, this mod is nearing alpha 0.5.
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

link us.
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