Expand & Exterminate .155 Released! - Page 12

Expand & Exterminate .155 Released!

All game release threads should be posted here

Moderator: Moderators

Locked
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

weaponless tank?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

yeah it shoots brains out that make a nice spoosh sound on impact all the while doing an area reclaim of all rabbits and turtles in the area!
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Huh....
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

you know... turtles and rabbits.... those damn units keep eating my cabbage production factory!
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Most of what needs to be finished is lvl 3 defences, aircraft, ships, and the superweapons/anti superweapons... heres a slight pix..

Image
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Image The turtles and rabbits are obviously offscreen. Otherwise you would see the defenses shooting at them.
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Wha.. cabbage factory.. THERE CAN ONLY BE ONE HIGHLANDER, i mean Cabbage! <Chops Angels head off>

:o

In my rage i must have made a really crap post :p
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

rofl. Does that mean you have his modding skills now?
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

hmm, i guess it means i have a load of clone i can send out to do my bidding :p

edit: clones rather.. now i need suggestions what to do with them :s
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

:shock: Keep up with the pics! I have a drool-collection-bucket at the ready :shock:
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Forboding Angel wrote:Well if it makes you feel any better at all, you can't win in E&E by porcing.
That actually freaks me out a little. If constant aggression is the only way to achieve victory, then the mod finally has one negative mark in my book. Part of a good TA game of any relatively balanced mod is the conflict between different players focusing on either defensive strategy, offensive strategy, or (to a lesser extent) stealth strategy. If your overall strategy must be conspicuously offensive to be successful you've lost that diversity of gameplay. It's like playing on a metal map; you've lost something important and nothing makes logical sense anymore.
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

you can't win any rts by porcing...if you don't attack how can you win?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Leaderz0rz wrote:you can't win any rts by porcing...if you don't attack how can you win?
Defenses are needed to LIVE to level 3... if the defenses are not good enough then the game WILL end at level 1 or 2.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Neddie, dont take such comments to far the other way, by porcing we mean not expanding at all and not attacking much... and basically you cant not do that in any game and expect to win.. its not a viable strategy..
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Fanger wrote:Neddie, dont take such comments to far the other way, by porcing we mean not expanding at all and not attacking much... and basically you cant not do that in any game and expect to win.. its not a viable strategy..
I didn't mean to advocate that absurd (I can't even call that a strategy) method either, so it's good that you've cleared all this up.

Curse it, I thought I had this bloody thing displaying my actual player name in my signature. You'll remember me from the conversation in #main not long ago, I'm sure.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Just so people know I didnt disappear.. I am nearing completion on the public beta.. 4 more URC units and 12 more GD units to finish.. hopefully next weekend will see E&E's debut..

enter gratuitous teaser image...

LvL 3 URC ships..
Image
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

A GD artillery battery responds to a fire mission issued by a scout.
Image
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

a scout can issue a arty barrage? or you just setting the mood for the image? :P
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

setting the mood

though it would be damn cool if scouts could
User avatar
Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

j5mello wrote:setting the mood

though it would be damn cool if scouts could
Although in this mod I use scout spiders quite a lot to find good spots for artillery fire.
Locked

Return to “Game Releases”