crushstrenght missunderstanding

crushstrenght missunderstanding

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

crushstrenght missunderstanding

Post by emmanuel »

after make a new movinfo.tdf =it seems only footprint4 spid and vtol are breaking trees
is normal?
not test all foot print but increasing the crushstrenght to 150 for tanksh3 or kbotss2 not crush trees and result bad path finding with stop behing all group of trees when forming a wedge (reverse V way or cone)
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

ARe you saying that Rapiers and ~Brawlers can knock down trees?

:shock:

Odd.
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emmanuel
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Post by emmanuel »

maybe ...
but what is the crushstenght and footprint of this?
what is name of rapier in <fbi tdf 3do
i found armbrawl this vtol seems not have crushstrenght and footprint=3
=you said a brawler break trees when move?
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

once i saw a bomber push a krogoth, i swear.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

are you a troll spammer ?
or just a mental sick?
or maybe another taspring bug...
...but your post is not helpfull it seems...
go to joke discussion or bug report for this please
Gnomre
Imperial Winter Developer
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Post by Gnomre »

VTOLs don't even *have* movement classes...
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emmanuel
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Post by emmanuel »

is possibl than a vtol crush trees when landing?
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Caydr
Omnidouche
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Post by Caydr »

Maybe since they don't have a movementclass, Spring defaults to one that's hardcoded (and this one has crushstrength)?
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

maybe...
but none have idea about why only spid4 and hover4 can crush trees ???
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

It takes a crush strength of about 30 to crush the default spring trees, I believe. Several units in SWTA can do it just fine...
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

yes
it seems it s script related
i will must test if spid4 and hover4 moveinfo are working on all units
i see goliath and eavy tank crush good but i don t be carfull if a unit can crush a wreakage like destroyed unit rock or dragonteeth(with changing value sure)
Gillmor_TA
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Joined: 20 May 2005, 06:01

Post by Gillmor_TA »

with all this talk of crushing, when do we get tanks that can drive over small things?
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

so ...
or i make error in my movinfo.tdf or it s a engine problem because a spider4 crush tree and not a tanksh4 and if i xchange movementclass= not effect on units
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