Probably-stupid question about 3DO textures

Probably-stupid question about 3DO textures

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Probably-stupid question about 3DO textures

Post by Argh »

... can they make use of the second textures that S3O can use? I've seen reflectionmaps, but no glowmaps...

Why?

Because this weekend I plan to not sleep, is why.
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Don't think so. On 3do textures reflection is the alpha (team color textures are defined by teamtex.txt or whatever that file is). You can't do the self illumination on 3do textures.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

I do see 3do units with self-illumination, as enviorment reflection.
Image
I have no idea how to accomplish this though. And converting a unit to s3o is a load of work (since it needs to be complete retextured).
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I don't see any self illumination, just ultra high reflection values...
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Self illumination is not reflection, self illumination is the light patterns you'd see on a car for instance cast by it's own headlights. Reflection is the reflection of lightsources outside of the model, self illumination is the reflection of lightsources found on the unit body.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

I've looked at the format, and 3DO doesn't support glowmaps, period. Bummer. Ah well.
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