Pitbull_spring - Page 3

Pitbull_spring

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Whoops, forgot to post the used files. (It was suppose to be usefull). :oops:

Image
Image
Image
Image
I now see that the barrles are slightly missplaced

s3o, script (though the original ARMBULL) and modified textures (used the medium quality): here
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

it looks so bright..
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Units in spring always looks bright... It's a spring-thing
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

hmm. the red blob? (still dont like the box btw, still think it pwns as a whole though :))
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

wow, looks great. i cant wait to see it implimented in a mod. great work
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

im sure this has been said before, but i really think it needs the arm logo on the sides there...
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Sheekel wrote:im sure this has been said before, but i really think it needs the arm logo on the sides there...
Yes, there should.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i guess again that i am the only one who thinks the red blob is out of place and ugle :\
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

i agree..the red blob is weird ;p do a golaith next! maybe get caydr to put them in AA :)
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

I dont mind the blob that much (though maybe it should be team colour??) but what does bug the hell out of me is the pipes and the sleaves. They look like they gott he texture of the exahsts of a lorry. Which doesn't make much sence... I think theyd look much better in a dark gun metal colour. Or is that just me??

aGorm
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

YES someone thinks that they look weird too. *gives aGorm a...AK 49 with extended clip ^.^*
sure beats a cookie aye? :P
i think that a silver barrel and the holsters of the barrel looking like weathered vsn of the bulldogs armour would be cool. and get rid of the blob. and the boxy ugly thing on the front :P love the basic model beneath tho ^.^
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Well , I do have taste. But cookie's still rule my heart.

aGorm
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Needs shine/glow
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RightField
Posts: 110
Joined: 11 Nov 2004, 21:29

Post by RightField »

I think spring could use some shading on the edges on the units, to make it darker, more TA like.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I love it to pice's, and can't wait to churn them out by the thousands and ram them into the enemy base!

Oh and use them to drive over minefeilds!
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Zoombie wrote:I love it to pice's, and can't wait to churn them out by the thousands and ram them into the enemy base!

Oh and use them to drive over minefeilds!
get bota, its included already.
disciplus
Posts: 20
Joined: 03 May 2005, 23:46

Post by disciplus »

Sinclaire, when you'll have finish your texture, try to make a global illumination render to have soft shadow, and use render to texture on put the map on the pitbull.
With that it will be look better.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

And it needs a corpse!
sinclaire
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Joined: 31 Aug 2005, 15:25

Post by sinclaire »

ok noise :wink:
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

core lvl 2 heavy tank next :P
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