Sounds a good idea... I guess you would consider as "group orders" the ones that are given when the whole group is selected with the appropriate number key. I think that's important to specify, because in TA you can select some units that are part of a group and give them different orders, without them leaving the group - they stay available for future group orders.[K.B.] Napalm Cobra wrote:Perhaps if units added to groups automatically followed the orders of the groups, and if you could give more orders to factories it would help too.
Sure, we don't want to lose TA's simplicity. Any new command we add has to be usable in real-time, and shouldn't get in the way of the existing system, i.e. you can ignore completely the new functions if you like. Any complex macro editing could be saved for outside the game.zwzsg wrote:DarkReign waypoint interface was way too complex to be useable. They acknowledged that and added a simpler way to create waypointed path, but it was still a bulky complex procedure unfit for a Real Time Strategic Game. TA waypoints system wasn't allowing order copying, but it was much simpler and intuitive, so could be used even in tense situation without losing time.
Objectives can change quickly, that's why I would like to be able to adjust a patrol path by moving one of it's waypoints somewhere else, rather than having to create it again from scratch.WillRiker wrote:there is a similar system in earth 2150 where macro can be recorded. but it took me many moons to figure out how to use it. it was quite useless coz objectives cange very quickly on the battlefield.
I like Alantai Firestar's idea of a side-panel that displays orders, and I would like the following implementation: that panel appears only if it's toggled on in the options, and you are holding shift; it displays each order in the queue as a button, with labels like move, move, attack; left-clicking an order selects it and scrolls the screen to the location of that waypoint, which you can eventually move around by click-and-dragging; any new order given at that moment is added right after the currently selected one (have a "start" button at the bottom so you can add a waypoint at the beginning of the queue); right-clicking an order deletes it.
*** Factories should work in the same way, so that you can quickly edit your building queue without canceling everything and starting over.