Pitbull_spring

Pitbull_spring

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Pitbull_spring

Post by sinclaire »

Pr├â┬®views: :roll:

Image
Image

:shock: 1800 faces!!
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Nice.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Texture needs to be more than just a cloud render or whatever its called, chassis could be shorter.

La texture doit ├â┬¬tre plus que juste un nuage rendent ou celui qui son appel├â┬®, ch├â┬óssis pourrait ├â┬¬tre plus court.
sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Post by sinclaire »

DAS: use max textures g├â┬®n├â┬®riques :-) juste form
use wings finale textures ..
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

the hell have you done to the front of my bulldog O,O. Rest of its pretty though.
Why are you making all these models sinclaire? :?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

we already have a evolva model of the bulldog...

we need models of other units, like the core commander or other undone units
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

but dude's these are UV mapped versions sooooo... they will be WAY prettier :wink:
sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Post by sinclaire »

Minmat sorry juste experimentes texturing UV map. :wink:

Noize je vous promet le core commander :wink: sorry french
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

so your aren't putting that box thing on the front? great news, but seriosuly, why???
edit:sorry if i wasn't clear
Last edited by Min3mat on 12 Apr 2006, 14:09, edited 1 time in total.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

min3mat it's not "boxy" if u call that boxy what is old bulldog then ?
i think that looks beautiful and faithful to orginal
(and i want em when their fully textured)
sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Post by sinclaire »

Pour le format s3o est il en tga? bmp? 1024x1024?

For the format s3o it is in tga? bmp? 1024x1024?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Image
that is how i think it should be, where A is lowered and B is slightly higher and jutting out. you have made B just out and not emphasized the side partitions which are raised.
feel free to ignore this post btw :) yours is still good even with the box of ugliness

front on view

damnit wont let me have spaces in it :|

http://www.fileuniverse.com/?p=showitem&ID=2942

you see the bulldog kind of squats on its frame :)
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Like I care where the box should be, this bulldog looks great. The old model wasn't bad, but this is better.
I agree on Noize though. model development should first look to models that scream for replacement. The core comm is one of them. But the HLTs and LLTs could use a beefup. Also the texture of the solars and fusions are wrong, and it bugs me. (Yes I will remodel them, if it hasn't been done already by the time I've got time for it)
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

:shock:

Wow...sinclaire, c'est magnificent!

franglish ftw
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Cool! For a while i thought I was looking at a still from the old Intro for OTA. Its just that faithfull and cool.

Oh and when spring looks better then that intro, I know my work here will be done.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

STFU N00B5!!``1!!! it looks awsome as is... I like the big, random, fronty boxy thing
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

meh :( why is popular support against everything i say :/
sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Post by sinclaire »

:shock: News screenshoots texturings fase 1
Image
Image
Faucheur
Posts: 9
Joined: 24 Nov 2005, 10:48

Post by Faucheur »

sinclaire wrote:Pour le format s3o est il en tga? bmp? 1024x1024?

For the format s3o it is in tga? bmp? 1024x1024?
Il est en targa regarde cette page du wiki pour plus d'info http://taspring.clan-sy.com/w/index.php ... king_guide

perso j'ai essay├â┬® de faire un mod├â┬®le en S3o mais j'ai encore quelque probleme :oops:

La taille des textures maxi est de 2048x2048 :wink:
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

wow

*jawdrop*

what is that paint drawing in the middle, it funny :-)

there is more and complemetary information on making s3o's in this thread links.
Faucheur wrote:La taille des textures maxi est de 2048x2048 :wink:
added.
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