monitoring allied resources

monitoring allied resources

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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monohouse

monitoring allied resources

Post by monohouse »

sayin, it might be good to see allies resources, maybe near the cpu and latency monitors ?

also I think the own resources monitor should be smaller, it's too big.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

It would be very handy indeed. But this is also an feature for a new GUI...
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

When will the new GUI be ready btw?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Work on it will commence when CEGUI 0.5 is released.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

AF wrote:Work on it will commence when CEGUI 0.5 is released.
if greenail gets volunteers...
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Wasn't IceXuick quite motivated ?
And he look to have the skill.
monohouse

Post by monohouse »

yeh if you do it, please include allies' resource sharing monitor as well, so you could see if allies sharing and how mutch :).
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altaric
Posts: 185
Joined: 28 Oct 2005, 10:07

Post by altaric »

i agree, that would be nice :)

about CEgui, is there goin to be massive changes between actual version and 0.5 ?
if not, why not start now and include changes when 0.5 is released ?
monohouse

Post by monohouse »

yeh one thing just hit me, auto-shared resources 90% of all when starting game may also be helpful by preventing resource wastage.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

MTR
/me is on -1 now ^.^
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Waiting till 0.5 is released because CEGUI 0.5 has a lot of API changes so a lot of work would have to be done to port from current version to 0.5
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