
Is it possible to make an air unit a suicide attacker?
Also can anything besides torbedos befired underwater, and is it possible for weopons to originate in the water and launch out?
thanks
Moderator: Moderators
No. And I do not see a way to accomplish that, that wouldn't amount to customizing the source code pretty extensively. Grab the source, start looking at how reclaim is coded, you'll see what I mean, I think.is it possible for a unit to only be able to build after it has reclaimed a certain number of features. . . and then only once, until it claims more features. . .
No, but this is at least within the realm of the easily-attainable. It'd be (fairly) straightforward to add a couple of TDF tags- say, "StealthCanDegrade=1; StealthMaxDamage=500;" and then turn the Stealth attribute off, once this threshold was reached.can stealth be turned off on a unit when it takes x amount of damage?
Change stealth into very low radius jammer. Then use a script like:MrSpontaneous wrote:can stealth be turned off on a unit when it takes x amount of damage?