aa fatboy bug

aa fatboy bug

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Admo
Posts: 13
Joined: 27 Jan 2006, 01:45

aa fatboy bug

Post by Admo »

when you build a tier two, arm kbot, fatboy it does not recieve the move orders from the factory.

example: assign a move location to a factory which should move all units produced by the factory to the position. fatboys do not recieve this move order and instead pile up around the factory in a circle (like a factory that has not been given a move order yet).
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

this should be on thye official AA forum. Caydr did say not to spam up the SYS forums with AA bugs.
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