he's moaning in this thread about comm bombingMachiosabre wrote:one radar that got bombed, a comm in the open, easily accesable to cloaked comms great defence, guy on the other team already has like fusions, bombers and scouts for this masterfull plans to kill your comm, what're you doin?
Options for preventing com-bombing and other lame tricks
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If the com is already as close as it can be while still out of fireing range, it would take about 10 seconds for it to march in there and end the game. It would probally take more then 10 seconds just to get rid of the bombers even with some flak guns.Egarwaen wrote:As soon as the bombers take out your radar (or, more plausibly, an anti-radar missile), you're going to rebuild it.
Could have 100 annihiliators and 50 vulcans and 1000 fusions and 50 krogoths and it wouldn't make a differance.Machiosabre wrote:one radar that got bombed, a comm in the open, easily accesable to cloaked comms great defence, guy on the other team already has like fusions, bombers and scouts for this masterfull plans to kill your comm, what're you doin?
I really would not like to say this, but i think you dont have enough experience from this game. even i dont have enough to call myself a "pro". But you, sir, can't be serious with sentences like "air is 100% useless", that makes makes Chris Taylor shoot himself. and saying that spies are useless makes every single military strategist in this solar system to have a heartattack.
now: some easy ways to spot a potential commbombing and ways to prevent it:
EARLY GAME:
1) Radar
2) 3 LLT:s
3) a couple of samsons
4) 1 crasher kbot and/or 1-3 defender towers
5)commander death= game ends
Late game:
1)Fink patrols
2)Proper defensive lines
3) commander death=game ends
4)proper use of term "scouting"
now i counted 8 different styles of countering the commbombing. 8 styles!
and you want more?
if this does not satisfy you, you can always do the stuff yourself, i have no objections against it :)
now: some easy ways to spot a potential commbombing and ways to prevent it:
EARLY GAME:
1) Radar
2) 3 LLT:s
3) a couple of samsons
4) 1 crasher kbot and/or 1-3 defender towers
5)commander death= game ends
Late game:
1)Fink patrols
2)Proper defensive lines
3) commander death=game ends
4)proper use of term "scouting"
now i counted 8 different styles of countering the commbombing. 8 styles!
and you want more?
if this does not satisfy you, you can always do the stuff yourself, i have no objections against it :)
Like Hover commanders?Azu wrote:Can implement a simple option that I have already came up with for you that totally fixes the problem, and people who have no problem with it don't even have to use!Kixxe wrote:NOTHING WE CAN DO.
I like hovercraft commanders. It solves the com bombing problem.
PROBLEM SOLVED.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Mistake #1: You're going to have backup radar.Azu wrote:If the com is already as close as it can be while still out of fireing range, it would take about 10 seconds for it to march in there and end the game. It would probally take more then 10 seconds just to get rid of the bombers even with some flak guns.
Mistake #2: You've never seen what flak and L2 MTs do to bombers.
Mistake #3: It takes almost 10 seconds for a comm to cross an HLT's range, never mind get all the way through the rest of your base without running into anything, kill all your decoy comms without getting detected, and then kill your real comm.
Mistake #4: IIRC, Annihilators/Doomsday Machines have their own radar. At the two-hour mark, these are going to be your primary defence line. I don't think the anti-radar-bombs do extra damage to them. If your enemy has enough bombers to take out your Annihilators/Doomsday Machines, even past your AA, he isn't going to need to Comm-bomb you. He's won.
Mistake #5: You aren't just going to have a defensive line. You're going to have LLTs spread throughout your base to discourage raiders. If you're Core, you're going to have armed Mexes and Mohos. You're going to have mobile units waiting to attack. Sure, the Comm might get past your defensive lines before you get your radar back up. Then he dies. Then you win. Whoop-de-doo.
(All about Absolute Annihilation. I have no clue if XTA plays differently.)
Yes, I know, and have already stated, it is very easy to block someone from com bombing.. IF you know beforehand that they are going to com bomb! There isn't always an easy way to tell if they are going to until it's to late though, that's the problem. And most people aren't going to want to spend that much resources making dummy coms when they do not suspect a com bomb. If you make the defenses against a com bomb every single game, you will waste so much resources that it will likely cost you any hope of winning if they do NOT com bombing.Egarwaen wrote:kill all your decoy comms without getting detected, and then kill your real comm.
Azu wrote:Not really. Please read the rest of that post rather then only the first sentence.Kixxe wrote:PROBLEM SOLVED.
k....
hover commanders.Can implement a simple option that I have already came up with for you that totally fixes the problem,
normal commanders.and people who have no problem with it don't even have to use!
Am i missing something here?
no one will play HC - because 80% of people dont have a problem with comm bombing as they know a lot of counters to it that they utilise. even in comm ends - the other guys a moron if he's willing to even think about trying to comm bomb and take out your comm - as its basically impossible late gameAzu wrote:Yes. Noone will play HC for some reason. So I would be limited to singleplayer. Which isn't an option.Kixxe wrote:Am i missing something here?
It's not "that much resources". You only need two to catch the guy, since losing a decoy comm is quite noticeable, and they'll probably be in very visible places, so he'll stumble across them early on. And they're not just useful against comm bombs.Azu wrote:And most people aren't going to want to spend that much resources making dummy coms when they do not suspect a com bomb.
Keep in mind that this is assuming he doesn't bump into anything else, such as (presumably) the swarms of units you've got moving out to take advantage of your enemy pumping a lot of energy into his Comm instead of unit production.
