Options for preventing com-bombing and other lame tricks - Page 4

Options for preventing com-bombing and other lame tricks

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

Machiosabre wrote:I swear to god azu one more sarcastic post and bam zoom straight to the moon!
:lol:

absolutely brilliant, best thing ive heard all day
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Wow, you're going to use your 1337 h@x to teleport me to the moon....

Way to take my whole thread off topic since you obviously have nothing logical to say against it. -.-
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

as a reminder, when you commbomb, and your commander dies, you die too, so instead of turning the game to 2vs1 , it turns out as a 1vs1 . . .
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:Yep.. 2 HTLs will pwn an invisible commander when your radar gets blown to bits.. uh-huh..
1) That takes a lot of energy.

2) If you've lost all your radars at the point where your enemy has enough energy to keep his Comm cloaked and moving for several minutes, and can't rebuild them before he's killed your Comm, you're doing it wrong.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

So what? You shouldn't be able to ruin someone else's game like that. It's bullshit. I have providing an easy way that people can completely prevent all of that crap. And for less sentient people, such as yourselves, you wouldn't have to use it, DUH. What part of OPTIONAL don't you understand??
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Egarwaen wrote:
Azu wrote:Yep.. 2 HTLs will pwn an invisible commander when your radar gets blown to bits.. uh-huh..
1) That takes a lot of energy.
Ya.. it's impossible to set up a fusion reactor or 2 within 2 hours of a game.. right.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:You shouldn't be able to ruin someone else's game like that.
If you're even as bad at this game as I am, no-one can ruin your game like that. I'm far from good, and my normal gameplan counters every "unbeatable" game-ruining comm-bombing tactic you've come up with.
Ya.. it's impossible to set up a fusion reactor or 2 within 2 hours of a game.. right.
Please display some basic reading comprehension skills and read point 2 of my reply. You get an "F".
Last edited by Egarwaen on 10 Apr 2006, 20:26, edited 1 time in total.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Egarwaen wrote:
Azu wrote:Yep.. 2 HTLs will pwn an invisible commander when your radar gets blown to bits.. uh-huh..
2) If you've lost all your radars at the point where your enemy has enough energy to keep his Comm cloaked and moving for several minutes, and can't rebuild them before he's killed your Comm, you're doing it wrong.
Wow.. they get there com right up to your base, right out of firing range, send in bombers to blow up radar, and run the cloaked com in. Ya. That's very easy to counter. Especially when you don't even suspect they are going to com bomb.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Egarwaen wrote:
Azu wrote:You shouldn't be able to ruin someone else's game like that.
If you're even as bad at this game as I am, no-one can ruin your game like that. I'm far from good, and my normal gameplan counters every "unbeatable" game-ruining comm-bombing tactic you've come up with.
No.. it doesn't counter any of them. Maybe in a situation where you knew that someone was about to com bomb you, but it's kinda hard to tell until it's a weee bit to late. ;)
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

^ well if they bomb you, WHERE THE HELL IS YOUR AA :roll:

+ theres a thing called SPIES in this game, bloody use erm :roll:
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

there are 10000 more important things to do before we can even think about such things, Like fixing water units and pathfinding.

the commbomb has been here since OTA, if you dont like it, there are always, starcraft and c&c generals for you that have 0 commbombings. or, if you do get commbombed in starcraft, could you please send me the replay?

many ppl hate this thing, and yet it is here. I hate it too, but its a legit tactic. likewise we could add a optional "no flashrush" box in there? or maybe OTA had a "no hawkdancing" choice in it? if so, can you send me a screencap please?

:)
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

man those immaginary guys sure are putting alot of effort in making a tie game, from what you tell us about your defence they could have built three peewees and won.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Yes.. I forgot.. spies tell you where every single cloaked unit your enemy has in the map is. And it is absolutely impossible to ever break past anti-air defenses, and thus air is always 100% useless. You're enemy always auto-magically starts out with the ultimate godly invincible anti air defenses.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Azu wrote:So what? You shouldn't be able to ruin someone else's game like that. It's bullshit. I have providing an easy way that people can completely prevent all of that crap. And for less sentient people, such as yourselves, you wouldn't have to use it, DUH. What part of OPTIONAL don't you understand??
The devs should have to waste more of they're time on a stupid option where there alredy are valid options.


Com ends (for oneway com bombs), D-gun limit (no com pushing) and http://www.fileuniverse.com/?p=showitem&ID=2852 (a total solution).


If no one plays any of these, NOT OUR PROBLEM. NOTHING WE CAN DO.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Machiosabre wrote:what you tell us about your defence
*Blinks*
I have told you nothing about my defense.
Last edited by Azu on 10 Apr 2006, 20:31, edited 1 time in total.
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Azu
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Post by Azu »

Kixxe wrote:NOTHING WE CAN DO.
Can implement a simple option that I have already came up with for you that totally fixes the problem, and people who have no problem with it don't even have to use!
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

And it is absolutely impossible to ever break past anti-air defenses, and thus air is always 100% useless.
do you actually play this game or moan about it?

even with bloody aa you can still use air craft effectively, plus GROUND UNITS can take out aa :roll:
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

.funkymp wrote:
And it is absolutely impossible to ever break past anti-air defenses, and thus air is always 100% useless.
do you actually play this game or moan about it?

even with bloody aa you can still use air craft effectively, plus GROUND UNITS can take out aa :roll:
Here is a new word to add to your vocabulary.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:Wow.. they get there com right up to your base, right out of firing range, send in bombers to blow up radar, and run the cloaked com in. Ya. That's very easy to counter. Especially when you don't even suspect they are going to com bomb.
Mistake #1: at the two-hour mark, you should have a couple L2 MTs and a bunch of flak cannons.

Mistake #2: radar is vital. If you don't have good radar coverage, you're dead already. As soon as the bombers take out your radar (or, more plausibly, an anti-radar missile), you're going to rebuild it.

Mistake #3: Comms don't exactly move fast, y'know. A construction team at the two-hour mark should be able to get a basic radar up, or possibly even an adv. radar, before the Comm can cross the range of an HLT.

Mistake #4: At the two-hour mark in a Comm ends game, you'd better have a bunch of decoy comms running around. How's he going to find your real one, especially since it'll be cloaked and under your own jammer field?
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

one radar that got bombed, a comm in the open, easily accesable to cloaked comms great defence, guy on the other team already has like fusions, bombers and scouts for this masterfull plans to kill your comm, what're you doin?
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