Options for preventing com-bombing and other lame tricks
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I have no clue how your comment is even remotely relevant. Perhaps "Yes, and?" would've been a better reply. Are you assuming that you'd only have three LLTs for defence or something? You just need three somewhere in the path of the enemy Commander. Build three, stick a Decoy Comm behind them, and watch the fireworks.Azu wrote:Wtf indeed.
The only really questionable comm-bombing tactic I've seen is using a dropped ally's comm to take out an enemy while keeping all the dropped ally's units. It's kind of lame, but valid, and only worked in that case because my ally didn't have any AA, so it was a valuable lesson. (Namely, build MTs in your base early on)
Last edited by Egarwaen on 10 Apr 2006, 20:03, edited 1 time in total.
Um.. someone said 3 LLTs would beat a com, I pointed out that a com could just walk around.. and you somehow stated that setting come dies game ends to true will prevent that.. so I made a sarcastic joke about it..Egarwaen wrote:I have no clue how your comment is even remotely relevant. Perhaps "Yes, and?" would've been a better reply. Are you assuming that you'd only have three LLTs for defence or something? You just need three somewhere in the path of the enemy Commander. Build three, stick a Decoy Comm behind them, and watch the fireworks.Azu wrote:Wtf indeed.
No, actually, what you said was that the Comm could D-Gun them. I pointed out that he couldn't in Comm Ends. Sure, he'd blow up a bunch of your base. Then you win. No problem.Azu wrote:Um.. someone said 3 LLTs would beat a com, I pointed out that a com could just walk around.. and you somehow stated that setting come dies game ends to true will prevent that.. so I made a sarcastic joke about it..
Decoy Comm + Radar + 3 LLTs > CommBomb.
- Machiosabre
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what you need is hosts who kicks! bam!
Last edited by Machiosabre on 10 Apr 2006, 20:09, edited 1 time in total.
this thread is hilarious
anyways, every possible scenary for comm bombing has about 30 different (well ok say 5) ways of stopping it happening.
the llt thing and walking around - you can spread them out so that each one's radius is just within another ones. and bingo! you've covered quite a lot of ground there meaning its harder to get hte comm to walk around
like eg has said - if after 2 hours (frankly, a game shouldnt get that long unless its a 4v4 anyways) you cant counter a comm bomb - which by then should do miniscule amounts of damage to you compared to early game, then you need to re-think your whole playing style
anyways, every possible scenary for comm bombing has about 30 different (well ok say 5) ways of stopping it happening.
the llt thing and walking around - you can spread them out so that each one's radius is just within another ones. and bingo! you've covered quite a lot of ground there meaning its harder to get hte comm to walk around
like eg has said - if after 2 hours (frankly, a game shouldnt get that long unless its a 4v4 anyways) you cant counter a comm bomb - which by then should do miniscule amounts of damage to you compared to early game, then you need to re-think your whole playing style
Last edited by .funkymp on 10 Apr 2006, 20:15, edited 1 time in total.
- Machiosabre
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- Joined: 25 Dec 2005, 22:56
so there are no ways of spotting the commander before its too late, the commanders use portable teleporters to magically appear next to your commander and EXPLODE? oki. well you then need to type this. /run speed-hax.exe. then teleport your comm out before the blast like in action movies! problem solved.
It's impossible anyway. Three or four LLTs close together all firing on the Comm from the moment he enters their range will kill him before he can D-Gun them. Though if we're still talking about the two hour point, two HLTs definitely will.Azu wrote:And yes, if the game ends when com dies, it is impossible to use d-gun on LLTs, that makes so much sense.
In Comm Continues, you can still gain some benefit - namely, a gaping hole in your opponent's lines. In Comm Ends, your opponent just lost the game.
Yes. You have radar, which can still spot a cloaked Comm. Any adv. jamming towers close enough to protect him all the way through will be very obvious and exposed. Any mobile jammers will be REALLY obvious and exposed.Azu wrote:And it's definantly impossible to sneak a cloaked commander past a few thinly scattered LLTs..
And by the time your enemy has enough energy to keep his comm cloaked and moving, you'll have far more than a few thinly scattered LLTs.
Last edited by Egarwaen on 10 Apr 2006, 20:19, edited 1 time in total.
- Machiosabre
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- Joined: 25 Dec 2005, 22:56
sighAzu wrote:Ya.. getting your com killed by other guy's com in a com dies = game ends is very minuscule.. and surviving the blast from a com is very easy to do.. yep yep yep.
how many games (comm ends) end with your comm being killed by the oppisitions? about 2% if that, hell pushing 99% of the games i play are comm ends, and ive witnessed hardly anyone's comm be owned by another comm, unless its me stealing one with a atlas because someone forget to get aa and then doing it that way.
theres so many bloody counters to comm bombing - if you cant utilise at least 1 - play the bloody nerf no comm explosion mutator

- Machiosabre
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- Joined: 25 Dec 2005, 22:56