Options for preventing com-bombing and other lame tricks - Page 3

Options for preventing com-bombing and other lame tricks

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Whatever, it's a valid tatic and your just angry cuz you lost.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:Wtf indeed. :shock:
I have no clue how your comment is even remotely relevant. Perhaps "Yes, and?" would've been a better reply. Are you assuming that you'd only have three LLTs for defence or something? You just need three somewhere in the path of the enemy Commander. Build three, stick a Decoy Comm behind them, and watch the fireworks.

The only really questionable comm-bombing tactic I've seen is using a dropped ally's comm to take out an enemy while keeping all the dropped ally's units. It's kind of lame, but valid, and only worked in that case because my ally didn't have any AA, so it was a valuable lesson. (Namely, build MTs in your base early on)
Last edited by Egarwaen on 10 Apr 2006, 20:03, edited 1 time in total.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Kixxe wrote:your just angry cuz you lost.
Nope. This actually has never happened to me, I just feel sorry for those it happens to and want something done about. Quite frankly, YOU are obviously just angry because you cannot make a single point against me.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Egarwaen wrote:
Azu wrote:Wtf indeed. :shock:
I have no clue how your comment is even remotely relevant. Perhaps "Yes, and?" would've been a better reply. Are you assuming that you'd only have three LLTs for defence or something? You just need three somewhere in the path of the enemy Commander. Build three, stick a Decoy Comm behind them, and watch the fireworks.
Um.. someone said 3 LLTs would beat a com, I pointed out that a com could just walk around.. and you somehow stated that setting come dies game ends to true will prevent that.. so I made a sarcastic joke about it..
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:Um.. someone said 3 LLTs would beat a com, I pointed out that a com could just walk around.. and you somehow stated that setting come dies game ends to true will prevent that.. so I made a sarcastic joke about it..
No, actually, what you said was that the Comm could D-Gun them. I pointed out that he couldn't in Comm Ends. Sure, he'd blow up a bunch of your base. Then you win. No problem.

Decoy Comm + Radar + 3 LLTs > CommBomb.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

you're doing it wrong :S
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

what you need is hosts who kicks! bam!
Last edited by Machiosabre on 10 Apr 2006, 20:09, edited 1 time in total.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Yes, kick someone out of the game once the game already ended. Great idea.

And yes, if the game ends when com dies, it is impossible to use d-gun on LLTs, that makes so much sense.
Last edited by Azu on 10 Apr 2006, 20:11, edited 1 time in total.
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

this thread is hilarious

anyways, every possible scenary for comm bombing has about 30 different (well ok say 5) ways of stopping it happening.

the llt thing and walking around - you can spread them out so that each one's radius is just within another ones. and bingo! you've covered quite a lot of ground there meaning its harder to get hte comm to walk around

like eg has said - if after 2 hours (frankly, a game shouldnt get that long unless its a 4v4 anyways) you cant counter a comm bomb - which by then should do miniscule amounts of damage to you compared to early game, then you need to re-think your whole playing style
Last edited by .funkymp on 10 Apr 2006, 20:15, edited 1 time in total.
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

well not for comm ends commbombing, for the regular kind.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Ya.. getting your com killed by other guy's com in a com dies = game ends is very minuscule.. and surviving the blast from a com is very easy to do.. yep yep yep.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

so there are no ways of spotting the commander before its too late, the commanders use portable teleporters to magically appear next to your commander and EXPLODE? oki. well you then need to type this. /run speed-hax.exe. then teleport your comm out before the blast like in action movies! problem solved.
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Azu
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Post by Azu »

And it's definantly impossible to sneak a cloaked commander past a few thinly scattered LLTs..
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:And yes, if the game ends when com dies, it is impossible to use d-gun on LLTs, that makes so much sense.
It's impossible anyway. Three or four LLTs close together all firing on the Comm from the moment he enters their range will kill him before he can D-Gun them. Though if we're still talking about the two hour point, two HLTs definitely will.

In Comm Continues, you can still gain some benefit - namely, a gaping hole in your opponent's lines. In Comm Ends, your opponent just lost the game.
Azu wrote:And it's definantly impossible to sneak a cloaked commander past a few thinly scattered LLTs..
Yes. You have radar, which can still spot a cloaked Comm. Any adv. jamming towers close enough to protect him all the way through will be very obvious and exposed. Any mobile jammers will be REALLY obvious and exposed.

And by the time your enemy has enough energy to keep his comm cloaked and moving, you'll have far more than a few thinly scattered LLTs.
Last edited by Egarwaen on 10 Apr 2006, 20:19, edited 1 time in total.
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

Azu wrote:And it's definantly impossible to sneak a cloaked commander past a few thinly scattered LLTs..
its not impossible but its not impossible to defend against it either, when the comm has enough energy to walk across a map cloaked, and you cant stop him, dont blame the ltts
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Yep.. 2 HTLs will pwn an invisible commander when your radar gets blown to bits.. uh-huh..
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

Azu wrote:Ya.. getting your com killed by other guy's com in a com dies = game ends is very minuscule.. and surviving the blast from a com is very easy to do.. yep yep yep.
sigh

how many games (comm ends) end with your comm being killed by the oppisitions? about 2% if that, hell pushing 99% of the games i play are comm ends, and ive witnessed hardly anyone's comm be owned by another comm, unless its me stealing one with a atlas because someone forget to get aa and then doing it that way.

theres so many bloody counters to comm bombing - if you cant utilise at least 1 - play the bloody nerf no comm explosion mutator :roll:
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

again, cloacking commander costs 800-1000 Energy, your comm will be cloaked for around 1-5 seconds in early/mid game economy, and if you get commbombed in late game without using proper radar coverage/ defence lines, you are doing it wrong again :)
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

I swear to god azu one more sarcastic post and bam zoom straight to the moon!
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

I have no problem avoiding getting com bombed, but it's annoying when my ally gets com bombed and it ends up a 2v1
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