Options for preventing com-bombing and other lame tricks - Page 2

Options for preventing com-bombing and other lame tricks

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Well DING DING DING! there goes the clue train.


Well, you want a solution to a "problem." We gave you an solution, but none but a small amount of pepole liked it and you wanted a better?


Maybe pepole LIKE THE COM AS IT IS :O
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

So you are saying that no one would mind if I just marched my com right up to there com on a com dies end game and blew us both to hell in a team game? Everyone is perfectly okay with that? It's very fun when half way through a game, cloaked enemy commander blows itself and your's to hell and it's game for you the end just like that? That's very fun when it happens to you? Hmm?
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

then its a lost game for you and it is your fault that your comm ends up next to his. imo, people complain too much about this and i see less and less comm bombings ingames.

if his comm gets to your base early on and its a medium sized map, then youre doing something wrong to begin with. learn to build up and learn the map.

the whole game is about tactics and all of these little things take away from it no matter how cheap the tactics are. i was playing mars yesterday and the other guy sent his comm to my frontline after his main base was destroyed and my guardian was hitting his line. a HLT, 5 hammers and the guardian took him out and all i lost were the hammers. just adapt to it if you can. i personally like no dgun limit and the game doesnt end on comm death so that i can use my comm to build the front line and push back attacks. if i lose him then its my fault.

if it bothers you that much, remember the guys name and don't play with him. in extreme cases, we should just create a thread with with all the players that comm bomb and provide a replay to prove your accusation. i think this will help since then people won't play with them. other than that, jsut deal with it.

and remember, ITS A GAME, NOT YOUR LIFE. THE WORLD IS NOT GOING TO END IF YOU LOSE ONE BATTLE BECAUSE PEOPLE TRY CHEAP TRICKS!!!!
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

Azu wrote:So you are saying that no one would mind if I just marched my com right up to there com on a com dies end game and blew us both to hell in a team game? /quote]

firstly - id have RADAR so using my MINIMAP id know there was someone coming towards my base - id check it out/be able to see it (if i have line of sight) then move my comm back accordingly, not rocket science.

seriously, if people used bloody radar - 3/4 of the things people moan about comm related wouldnt happen - atlas'd comms - stopped by radar/anti air. comm rushing - groups of llts stop them in xta.

Everyone is perfectly okay with that? It's very fun when half way through a game, cloaked enemy commander blows itself and your's to hell and it's game for you the end just like that? That's very fun when it happens to you? Hmm?[
odds on that happening - miniscule, infact. ive never actually seen said thing happen

:roll:
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Yes, it is impossible to ever get your commander cloaked, even half way through a 2 hour long battle.. you are right.. that could never happen.. the commander will always be a visible, easy target, and never try to sneak into your base.. yep.. :roll:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

I would think you would have a RADAR after a 2 hours game. And Coms can clock, not stealth. And no mobile radar jammer can cloak. So if you see a radar jammer, kill it. you see a blip, rush it with some unit and uncover a... something..

If he still manages to sneak in a com into your base, it's your own damn fault. Besides, he still gets a tie or a loss unless your playing com continues... witch you should't if you hate com bombing so much.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

What if he builds a long range jamming tower and sneaks in before you find it? Sure, he might bump into something, turning him visible, but that isn't likely, and it'd be to late by then anyways.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Then he's just being smart enough to use an risky tatic.


And again, he will either LOSE or cause a TIE.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Unless it isn't a 1v1 game in which case he will screw it up for everyone. Not to mention it's quite a bummer to lose from a com bomb, all that long planning and expanding and everything for nothing just to lose to something impossible to defend against. It can all be solved by adding 1 simple option that anyone can use, or not use, if they want to, or don't want to.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

By the two hour mark, he should not be able to sneak his commander into your base. I'm sorry, this should simply not be possible. I think even the longest-range jamming tower would have to be built far too close to your defenses for that to work, and even then, he's going to become radar-visible before he's too far inside your base. At which point, you move your Commander away, pounce on him with your mobile forces, throw a few Decoy Commanders at him to distract him if necessary, squish him like a bug, and win.

Sure, he takes out a considerable chunk of your base when he blows up, but you've won.

A comm bomb is far from impossible to defend against, especially not once the L2 units roll out.
Last edited by Egarwaen on 10 Apr 2006, 19:37, edited 1 time in total.
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Azu wrote:Unless it isn't a 1v1 game in which case he will screw it up for everyone. Not to mention it's quite a bummer to lose from a com bomb, all that long planning and expanding and everything for nothing just to lose to something impossible to defend against. It can all be solved by adding 1 simple option that anyone can use, or not use, if they want to, or don't want to.

I've alredy said it's not Esay to implent. It takes time to do stuff.


And still, it becomes from a 3v3 to a 2v2 in that case. 2v2 is still fair game. And if he decides to sacfrefice himself in late game with using a risky tatic to take out the main player (who should have had his com protected far back in his base bye then) and manages to slip with a radar jammer and his com close enougth to not be blown to peices bye 3 LLT close to eachother (witch is all thats needed to kill a com if you find it) into the enemys base, find him com and blow it up:

Then he's a damn good player and deserves the kill.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Scout planes/planes generally can uncloack cloaked units, when something hits their cloaking radius, just build ~15 finks to patrol your base and youll spot every single sniper/spy/commander/decoy commander/hover commander what ever that cloaks in your base. and cloaking commanders costs around 800-1000 Energy.

when the enemy has that much E to spare just to keep his comm cloaked, and you can't afford a 600 M lab with ~200 M worth scoutplanes, you're doing something wrong ~,~
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Okay. So noone is ever a victum of lame com bombing tactics and noone's enjoyment of the game ever gers disrupted by any form of com bombing, and it is impossible to use d-gun to kill LLTs. Right. Okay, you win.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Hovercraft comms will be included in the next version of aa according to caydr, as well as the nerfed comms mutator.

Comm's that do what they do now is nothing but a gimmick, and the fact that people have bought into it so hardcore proves that it's a good gimmick, however, gimmick or not, it's horrible for gameplay.

HC ftw!
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

3 LLTs > commander , 3 llt:s cost ~200 metal, radar costs 51 metal. all these will stop the commander from bombing, and yes i've gotten commbombed/commrushed too many times i've lost the count long ago, i've even lost KoAA titles to commbombing.

But i can't see how your options would make it better.

In my perfect world there would not be commanders, instead everyone would have a single con of their choice at start. But then again my perfect world includes jetpack peewees and flying fusions :)
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Sorry.. you're right.. I'm such a damn fool.. I forgot that LLTs are much faster then commanders and can easily outrun them.. and it is impossible to get enough force after 2 hours to take out 15 phinks and a radar tower.. damn you got me good.. :(
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:Okay. So noone is ever a victum of lame com bombing tactics and noone's enjoyment of the game ever gers disrupted by any form of com bombing, and it is impossible to use d-gun to kill LLTs. Right. Okay, you win.
Not in Comm Ends, no. If you're playing Comm Continues, especially on a metal map, you get what you deserve. And the Comm cannot get close enough to three LLTs to D-gun them before they kill him, assuming they're close together and have had LoS on him since he entered their range.

And once again, you bring up the two-hour game. Again, after two hours, your Commander should be safely positioned near the back of your base, under AA, jammer, and anti-nuke cover, with a lot of defenses around him and multiple radars nearby. If your enemy manages to slip his comm through all of that and kill you... He deserves the win, because you screwed up big time.

As for the Comm, it is a gimmick, but I think it's got some solid game design thought behind it. Though the HoverComm looks like a different, and possibly much better, idea.
Last edited by Egarwaen on 10 Apr 2006, 19:52, edited 1 time in total.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Sorry.. I forgot that com ends prevents commanders from walking around stationary objects.. I've gotten rusty O_o
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Azu wrote:Sorry.. I forgot that com ends prevents commanders from walking around stationary objects.. I've gotten rusty O_o
WTF?
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Wtf indeed. :shock:
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