Skimishing AI?

Skimishing AI?

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Skimishing AI?

Post by Min3mat »

Playing Medieval TW recently and i'm loving the skirmish option. basically the unit endeavours to keep the enemy within its range, and moves away if they get too close. this would be a REALLY neat improvement for the AI's! for units like snipers etc (would need radar, and scouts (later on, when they have jammers))
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Sounds like a good idea for a group idea... anyone?
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

KAI does that already, its very possible/easy to implement.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I've already got the keep in firing range bit done, just the keep out of enemy range bit needs implementing in XE8, but shouldnt be too hard todo, maybe a minute of tinkering at most.
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