Skimishing AI?
Moderators: hoijui, Moderators
Skimishing AI?
Playing Medieval TW recently and i'm loving the skirmish option. basically the unit endeavours to keep the enemy within its range, and moves away if they get too close. this would be a REALLY neat improvement for the AI's! for units like snipers etc (would need radar, and scouts (later on, when they have jammers))