Reviving the request list - Page 5

Reviving the request list

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

To Will Riker. GO PLAY UBERHACK, THATS WHAT THEY DO IN THAT.

To Alantai. Try the same. Or try actually flying the planes nearer the enemy, I had that problem till the planes actually flew over the enemy.........
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

hhmm but I do fly them over the enemy and they still wotn bomb the buildings. Maybe I'm just nto giving them a chance with all thsoe hawks
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WillRiker
Posts: 207
Joined: 27 Mar 2005, 04:02

Post by WillRiker »

i dont like it. i mean have a way of telling ur units to do that, not having ur units JUST targe ground or air. as in i want to make my air power knock out all of the air stuff, then switch to ground attack and watch them kock out the rest of the enemy.
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

I don't really think it's an issue, Will. Numerous mods (UH, ME, ... AA?) tell units to target ground/air only. This is especially important to reign in missle tower forests. And if you want your forces to attack ground and air alternately, why don't you just hold down shift and click on the ground enemies, and then the air enemies?
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WillRiker
Posts: 207
Joined: 27 Mar 2005, 04:02

Post by WillRiker »

remember that seven island map, the really big one. i loved building a whole row of big berthers, nothing could get past.

oh yer i think air units need to be beefed up and made slightly more expensive. air power should be the most important aspect as it is in real life :shock:
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Actually aicraft are already powerful enough, and we use them enmasse, try playing a game with 20 Adv Aircraft plants churnign out hawks with farks helping out.
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WillRiker
Posts: 207
Joined: 27 Mar 2005, 04:02

Post by WillRiker »

the way i play is with ONLY air. i dont build anything. this means that my firepower is extrememly mobile and so is my defence, this means i can concentrate it. for example i was playing against a friend of mine who build ALOT of ground units and so on. they didnt last very long coz most of them were not designed to take on air units, so i won that battle. after that it was easy to take out his base. so if u make the iar units stronger i will win even more games :roll: so make them stronger
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

aha, well maybe if you had the misfortune of a ground base right next to you you'd think again. Besides Air only?!?!?!?!?! You should try using const.veh then build air, much quicker startup
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WillRiker
Posts: 207
Joined: 27 Mar 2005, 04:02

Post by WillRiker »

yer. i mean air power for military units, i build with trucks only. its much faster. but when it comes to air power no equal ground force can compete
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

not so sure about that...slasher/samson swarms with a few mobile flakkers and patrolling vamps/hawks would drop more air forces down rather quickly...the flakkers aren't even really needed, just a nice touch to drop gunships and bombers faster

or if you're going navy, archers/shredders absolutely dominate air power (yes, i know they're a specifically anti air unit, but its still amazing to see them in action @_@)
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WillRiker
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Joined: 27 Mar 2005, 04:02

Post by WillRiker »

i dont know. from my personal experinece air power always wins, hands down. ill stick to my planes and gunships.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

hhmm let me see how wll you play with your aircraft, you know where I am and how to contact me.
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Don't worry Will. I keep the request list, and I'm always on top of new developments. Any peep out of an SY, and it goes in the thread.
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WillRiker
Posts: 207
Joined: 27 Mar 2005, 04:02

Post by WillRiker »

Alantai Firestar wrote:hhmm let me see how wll you play with your aircraft, you know where I am and how to contact me.
ok, however u will not be allowed to be ANY air units and i will not build any ground offensive units. and we will have a peace time, where we dont attack each other, we will make that 15 min. ill msn u. :| i havent pllayed for a year though :|
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

me no air? not even const units?!?!?!?!?!?! and me thinks to himself, drastic changes in strategy are in order.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

WillRiker wrote:... from my personal experinece air power always wins ...
hmm, you seem to "always" play against not very good players... Or you always play very unusual maps.
WillRiker wrote:... u will not be allowed to be ANY air units and i will not build any ground offensive units. and we will have a peace time, where we dont attack each other, we will make that 15 min. ...
That's not very fair.
Going only air has a severe drawback of making you extremely vulnerable against rushing ground forces, those first 10/15 mins until you have lvl-2 aircrafts, the gunships.
Not to mention that the standard rules for playing on the Internet usually are «no gunships» because the Brawlers cause much LAG...
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

What kind of strategical retard picks just one tech tree to use? They all complement each other in ways that one just couldn't do.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Besides, with air your limiting your speed with which to get up a base, since const aircraft are so slow to build and are easily destroyed
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

I just added warlord's request for weather effects. I also added peoples' wishes to have a dither or fade-out mode for parts of the map that have not yet been revealed or are out of sight.
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Added the info on guard units standing at a distance so they don't crowd the units they're guarding.

Also added requests for weather effects like snow and rain.
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