Races Conflict MOD

Races Conflict MOD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply

Like idea of races mod?

Sure
5
71%
No
2
29%
 
Total votes: 7

Delphi
Posts: 6
Joined: 03 Apr 2006, 01:33

Races Conflict MOD

Post by Delphi »

Races Mod

History:

What began as a small conflict between ARM and Core has now become all out war. Both races have stopped eachothers plans and even cut some planets from contact with their headquarters. This caused them to make new plans for weapons and units for the battlefield.
These small colonies, make new fields, new races , in effort to ready themselves for revenge on eachother.

ARM and CORE have both failed but you must not.

Now you must control each race in a war for supremacy!

Description:

Races Mod is based on the design of Absolute Annihilation .
So far it has 4 races but I plan to have more:
Exidor, Korphos, Torhan and Zumbah.(Names may be changed later when there are more races)

Note:

If you ask me," Hey **** race is unbalanced I will respond by saying that I am making the neccessary changes to fix that race or the others."
If too many people like a certain race, it will be balanced to the others.
Feel free to submit additions to the mods tech tree of things you would like to see in Races Mod.
Please give me more units for this mod so I may increase the tech tree. I greatly need the help!

Registration:

This mod has not been registered anywhere yet. I do not want anything except to play the mod, and to be recognised as doing my part in the mod(just like everyone else does)

Today:

I have completed the first 2 races which are copies of the AA races.

Feel free to e-mail me my address is: andre060989@hotmail.com
Remeber to Change the Log that is included in zip file and to extract it into the mods folder.
30-50% of the basics are done.(not including updates and later additions)

If you want to help with units here is how:

This is how I reccomend getting different units:
1- Translate the TA unit code to Spring code.
2- Units from other TA spring mods.(I will accept them unless the mods creator does not allow it)
3- Units to fill each part of a tech tree in each race to make longer games more well rounded and fun.
4- Create your own units from old models or from scratch.

Team:

Delphi
Little687
You can be a part of this team too!
Last edited by Delphi on 09 Apr 2006, 17:52, edited 2 times in total.
Delphi
Posts: 6
Joined: 03 Apr 2006, 01:33

Realed 0.2

Post by Delphi »

Pathfinder
Posts: 47
Joined: 26 Jun 2005, 05:02

Post by Pathfinder »

Well I have tried your "mod" and I dont see it as a mod at all. All you did was use AA units and rearranged it with different units on each side. Personally, I dont think you should use other peoples work in your own mod. You should try and make your own units to set your mod apart from others.
Delphi
Posts: 6
Joined: 03 Apr 2006, 01:33

Post by Delphi »

Well, i only take units from AA till today. This mod "never" will be complety, i will put units from all mods and mix. This is the idea. To make a mod very complex in fulture.
Fell free to help me, to give a distance from AA. I dont want to make a copy. Copies are inusefull. We have various mods with the second war concept. We have much mods based on TA.
I pretend pick from others mods too, and modific all the hierarchy, mixing various mod. Its only in beta. I hope you can help me.
Last edited by Delphi on 06 Apr 2006, 18:53, edited 1 time in total.
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Pathfinder wrote:Well I have tried your "mod" and I dont see it as a mod at all. All you did was use AA units and rearranged it with different units on each side. Personally, I dont think you should use other peoples work in your own mod. You should try and make your own units to set your mod apart from others.


Uhh, in case you didn't realize AA isn't made up of original units.. It is nearly all 3rd party units and pieces from other mods (OTA as well).
Pathfinder
Posts: 47
Joined: 26 Jun 2005, 05:02

Post by Pathfinder »

Pathfinder wrote:
Well I have tried your "mod" and I dont see it as a mod at all. All you did was use AA units and rearranged it with different units on each side. Personally, I dont think you should use other peoples work in your own mod. You should try and make your own units to set your mod apart from others.



Uhh, in case you didn't realize AA isn't made up of original units.. It is nearly all 3rd party units and pieces from other mods (OTA as well).
Oh I didnt know. I assumed that those were all custom units.
Delphi
Posts: 6
Joined: 03 Apr 2006, 01:33

Post by Delphi »

Well, vote, and, im working on version 0.3. Well, im having trouble on textures. Springs talks "too many/large textures". I read topics, but how can i fix that. There is a way to convert to s3o?
Delphi
Posts: 6
Joined: 03 Apr 2006, 01:33

Post by Delphi »

PS: I added a vote.
Post Reply

Return to “Game Development”