hmm this seems nice
http://www.gameaddiction.2plans.com/
total annihilation hl2 modification
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
I doubt that many of the high poly spring units would be much use because the 3do model system is absolutly and totally incompatable with HL2 models... That being said if they produce alot of good content I'd love if they'd share some of the basic models so we can rip them to s3o.
It'd be great for the two communties to try to help eachother out as much as possible... they're looking at a huge boarderline impossible project if they don't get any help at all.
It'd be great for the two communties to try to help eachother out as much as possible... they're looking at a huge boarderline impossible project if they don't get any help at all.
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
If they can get the raw files they should be compatable. Unreal uses compiled models... Maby we should try to rip some of the unreal ani models to see if they can be ported to s3o...Michilus_nimbus wrote:Well, perhaps they could use the Unreal Annihilation models. I don't know if those are any more compatible with Source models, but some of them are at least a little prettier. The textures mostly suck, though.