..:: Updated for 1.46 ::.. Hovercraft Commanders !!!! - Page 2

..:: Updated for 1.46 ::.. Hovercraft Commanders !!!!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Already played a couple of games.

This sure is fun! I might be biased....

you better protect him and your base, no more relying on D-Gun, but it's build and move speed offer new oppurtunity's :twisted:
Bhaal
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Joined: 03 Jan 2006, 19:54

Post by Bhaal »

yeah it is nice, but i think hc builds a bit too fast ;)
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Forboding Angel wrote:Hover Comm == Faster, Goes OVER water as opposed to under... Moves fast no matter whether he's on land or water.
He's also sub-proof, isn't he?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I uploaded a nice replay of a 2v2 AAHC game to Gamereplays.org

got get it here:

http://www.gamereplays.org/community/in ... opic=87424
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

hey you have copy my commander =

Image

Image

arf arf arf
(a joke sorry_)
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

i like this mod, makes comm more valueable + stops ppl from crying when they get commbombed in comm continue or die fast in comm end game.


Comm might be too good now, duno yet. His worktime is insane, yet even 3 gunships would kill it (whichs is good, protect it)
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Needs a new model...
Leaderz0rz
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Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

I haven't got a chance to play with it yet, but I think his insane build time is balanced by the fact you always have to protect him from air,sea,land so if you don't build antiair then he would get owned, same goes if you don't build enough land protection etc.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Dragon45 wrote:Needs a new model...
model me some
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Caydr
Omnidouche
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Post by Caydr »

Someone post a reminder for me in the main AA thread and I'll include this in the next version as a mutator.
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Caydr wrote:Someone post a reminder for me in the main AA thread and I'll include this in the next version as a mutator.
Done!
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

noize... Dude, you just rock :D
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Updated for 1.46:

HP is down from 10.000 to 6000
Workertime is down from 1000 to 500

http://www.fileuniverse.com/?p=showitem&ID=2852
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Forboding Angel wrote:Hover Comm == Faster, Goes OVER water as opposed to under... Moves fast no matter whether he's on land or water.

There are a lot of good reasons to make the comm a hovercraft.
We should make a "Jesus Commander" that walks on water :P
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

/me looks at Noize
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FizWizz
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Post by FizWizz »

Guessmyname wrote:
Forboding Angel wrote:Hover Comm == Faster, Goes OVER water as opposed to under... Moves fast no matter whether he's on land or water.

There are a lot of good reasons to make the comm a hovercraft.
We should make a "Jesus Commander" that walks on water :P
yeah, and he can turn water into wi- err.... energy into metal :P
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