..:: Updated for 1.46 ::.. Hovercraft Commanders !!!!

..:: Updated for 1.46 ::.. Hovercraft Commanders !!!!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

..:: Updated for 1.46 ::.. Hovercraft Commanders !!!!

Post by NOiZE »

zwzsg had this idea quite a while, and Forboding Angel also came up with it. So i thought i'd give it a go.

What does this mutator do:

Your Commander is a Hovercraft now!
it has 6.000 HP and is worth about 7k metal
Makes 2.0 metal and 50 energy
Its workertime is 500 (a fark has 170) so it's worth it!
I didn't modified the movementclasses, otherwise you would hav to precalc any map again, so it's maxslope is about 21 which is till pretty good, so you need Kbot's/Airplanes to conquer those steep hills!
When it dies it explodes like a Estorage, so it's a nice explosion but it won't kill an entire front :-)

when it's being self destructed it won't leave a wreck..

Image
Image
Image

DOWNLOAD


PS
You need AA1.46 for this.
Last edited by NOiZE on 09 May 2006, 13:25, edited 3 times in total.
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Dr.InfernO
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Post by Dr.InfernO »

Hey, that sounds good for me! :) I'll try it
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Machiosabre
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Post by Machiosabre »

if somebody would make a model of a commander driving a little car and I'd use it :lol:
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Zenka
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Post by Zenka »

ergh, "Its workertime is 1000 (a fark has 170) so it's worth it!" so this commanders builds 5.88 times faster then a FARK. isn't this a load more then the current comm, or am I mistaken.
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NOiZE
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Post by NOiZE »

yes it's a load more :)
j5mello
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Post by j5mello »

but he no longer has the d gun correct?
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NOiZE
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Post by NOiZE »

exactly

not even a laser,


No weapons @ all
j5mello
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Post by j5mello »

as i thought. this could be really interesting
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Did you change the factorys hitpoints at all? I would think that this is kinda necessary for the purpose of stopping rushes from killing factories quickly.

Meh, I wanna try this out. IMO this would definately be a good step in ta/aa's direction.

BTW nice call with the workertime. Makes him quite valuable, also, he can set up forward bases like a mother. Great stuff dude.

I was hoping yesterday after I made that post that you might do a mutator :D

edit:

btw for those who don't already know, commander originally had a workertime of 300.
Last edited by Forboding Angel on 05 Apr 2006, 17:07, edited 1 time in total.
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NOiZE
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Post by NOiZE »

i did not change the factory hitpoints, just pump out a few LLT around them, they build like in a second.
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Zoombie
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Post by Zoombie »

Seems to change the com's role a lot. But that was the pointany way, so why did i bring that up?

On topic: I think this is a cool idea. Keeps the comm usefull in building, fast enough to get place's and slightly less mobile, to balence things out. Also you can't comm bomb as well anymore, and nor would you want to, as who wants to throw away something with such a quick build rate?
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Forboding Angel
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Post by Forboding Angel »

Zoombie wrote:Seems to change the com's role a lot. But that was the pointany way, so why did i bring that up?

On topic: I think this is a cool idea. Keeps the comm usefull in building, fast enough to get place's and slightly less mobile, to balence things out. Also you can't comm bomb as well anymore, and nor would you want to, as who wants to throw away something with such a quick build rate?
EXACTLY!

With this simple little mutator, ta is now mroe of a strategic game than it ever has been.
Flare
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Joined: 13 Feb 2006, 00:11

Post by Flare »

Machiosabre wrote:if somebody would make a model of a commander driving a little car and I'd use it :lol:
i agree, it should have a head or something so you can relate to it :D
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jcnossen
Former Engine Dev
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Post by jcnossen »

Shouldn't you make him a lot bigger now that he has more HP and buildspeed? IMO, powerful units should be big :)
Egarwaen
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Post by Egarwaen »

This sounds like a nifty idea. As much as I like the normal Comm, I'd love to try it.
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NOiZE
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Post by NOiZE »

it's quite a bit bigger
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Forboding Angel
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Post by Forboding Angel »

considering he has a 4 x 4 footprint, ya that's pretty nicely sized.
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Day
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Post by Day »

i <33333 it :P :P you really need to use your com and your doomed if you lose it :-) keep it the good workz
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PauloMorfeo
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Post by PauloMorfeo »

I don't understand why wouldn't you just use the regular commander and just changed it into something similar to that:
- increase it's health to those 10K
- increase it's worker time to those 1K
- remove all it's weapons
- change it's explosion
- Whatever else necessary

Less changes would be necessary than adapting a hover cons and it looks cooler, me thinks.
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Forboding Angel
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Post by Forboding Angel »

Hover Comm == Faster, Goes OVER water as opposed to under... Moves fast no matter whether he's on land or water.

There are a lot of good reasons to make the comm a hovercraft.
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