Need KAI testing people!

Need KAI testing people!

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Need KAI testing people!

Post by krogothe »

I have a very early, very incomplete version of KAI in the make. It builds an ARM vehicle factory (XTA or AA, doesnt matter) and some units, then attacks. The new system needs some testing for other machines, and since i cant do public testing anymore (without hassle) i just want some people to try it and see if it will crash/slowdown/bug up.
The installation will be very trouble-free (put dll in GlobalAI folder) and it should only take 5-10 mins. It shouldnt be playable on big maps atm, but im working to fix it!

If you feel like helping, PM me your e-mail and i should send you the dll. I dont want to release it since its so incomplete it would just give it bad publicity, so i rather have a few people testing it so i can make it playable!

Thanks!
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Imperator
Posts: 85
Joined: 13 Oct 2005, 00:04

Post by Imperator »

id like to test :)
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

sure, PM me your e-mail!
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Are you going to support NanoBlobs? Structurally, very little has changed from the last version, although play is very different and "just build as fast as possible" will not work as well.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

well the new system is incredibly CPU intensive, but provides incredibly efficient attacking. If and when i manage to make it a bit less CPU hungry then ill add support for NB since it should be a five minute job!
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

I have finished testing the CPU profile that i needed. Thanks all for the help, i shouldnt need any more testers until i can host public games again!
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