Lobby anarchy,

Lobby anarchy,

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Lobby anarchy,

Post by Das Bruce »

When this happens, http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4429, we need more mods.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Usually we have at least one mod on at all times, but I've got exams coming up and I haven't been able to look at spring stuff at all for the past week or so.

From the timestamping that happened right about the time slot either me or deci usually fills. Who do you think would be a good candidate for another mod to cover that 7:00PM-1:00AM PST time slot if we do decide to add more mods? Are there any other timeslots that seem to be problematic?

Also, like I said before, mods are willing to take complaints and reports via email or PM after the fact. Include the date it happened, enough log to get a good sense of exactly the context (more is better then less) and the issue you had with the action in question and we'll deal with it as soon as we have the chance.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

A log of mods on like those on the stats page would be nice, plus maybe a pm to all mods when there are none in the lobby?
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: Lobby anarchy,

Post by PauloMorfeo »

Das Bruce wrote:When this happens, http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4429, we need more mods.
Let's assume that a moderator:
- logs in once every 2 days.
- plays the game 4 hours each time it logs.
- of the time logged in, spends 10% of it's time monitoring the chats and the rest of the time playing or away.

That means that, to have an average of always one moderator logged in monitoring what is going on in the chats, we would need 2x6x10 moderators, 120 moderators.
Considering that in peak times the lobby has 100~200 people logged in...
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

we need a ignore function
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

There are tons of times late night (1-4am central time,usa) when I'm in the lobby and there are zero mods on. Unfortunately this is the time when the weirdos come out and start spamming :lol:
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I think people start taking advantage of the system mostly when a mod simply isn't logged on. Less trouble seems to happen when I'm simply idle.

Also, why I idle you can highlight me by typing "swiftspear" or "moderator" so I might be off doing other things but I can still respond to requests in real time. I haven't been idling recently because I have exams coming up and I'm right in the middle of doing like 300 final projects my teachers all stuck in at the last moment just to be the awesome nice people they are. When I get more free time I'll be around alot more. Probably more then 4 active hours every second day.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

If I'm home, I'm generally online. If trouble occurs, pm me and I'll deal with it. If i'm idle or ingame and someone pms me, I'll read through my chat logs and deal with the offender retroactively.
safi
Posts: 13
Joined: 24 Aug 2005, 18:41

Post by safi »

would be willing :)

to mod that is... i'm still an 'oldskool' niceguy and online quite much.

i work in ict, have a connection around me almost 24/7

could be warned/pvt/msg'd with irc or messenger

oh and i'm a nice guy (no matter what Monohouse says ;) )

and i'm admin'ing the TeamSpeak server for DrInferno also already...

i'm in GMT+1
Last edited by safi on 05 Apr 2006, 16:50, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmmm the gigalithic almighty demigod thudner cookie of doom has been working overtime squishing bannanas lately.....
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I still think tahta all the star players should be allowed to votekick people.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Drone_Fragger wrote:I still think tahta all the star players should be allowed to votekick people.
It's alot more work to votekick someone then it is to rejoin the server after being kicked...
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Meh, Vote-30-minute-ban Then. The point is, If you have a star, You are higly unlikely to be some filthy spamming noob.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

there are more and more starred people. But indeed, I never saw a rank 5 spamming or disbehave.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Exactly. Someone agrees. Add it now plz.


Kthxbai

:P
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Just add the ignore function. Then there isn't even really any need of mods. Cause if someone doesn't the way someone is talking, they can just type /ignore noob. The end. And never hear there spam again. Is there a good reason for you not to add the /ignore function? O_o
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Because having you ignore someone still means the server has to put up with the load, making it crash.
Last edited by Drone_Fragger on 10 Apr 2006, 20:49, edited 1 time in total.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

Have it automatically prevent someone from sending anymore messages for an hour once they have sent a certain amount of data withen a certain time-frame. Most effective way to prevent DoS. And it's the least painfull against people who accidently send to much.

But none the less, how could adding a /ignore function cause any harm? People being able to ignore spammers surely will not cause spammers to spam more spam? :?
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Most spammers try to Crahs the server you know.
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

So you are saying that letting people use /ignore will make the server crash more often?

Hmmm....

That makes a LOT of sence! Thank you for your usefull insights! :-)
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