what is for you a super unit? Is it a very strong unit? An unbalanced one? A very expensive one?Nemo wrote:Optimus Prime wrote:
You wont have any super-uber-units.
*cough* Flying hotdog of death. *cough*
For me its an unbalanced one and sorry, but if you want me to say that the titan is unbalanced than i just call you a noob who has lost to many games against a person who was playing with you.
Fact is that the titan is much to expensive for its strength. You can kill a Titan with about 15% of its cost if you use its counter units OR with 70% by using other Battleships (which are not counter units).
A titan costs 148000 metal.
You can kill a Titan with 40 lvl 2 Gunships which cost 20000 metal (13.5% metal of a titan)
You can kill a Titan with 5 Thunderlancers which cost 120000 metal and 2 or 3 survive (thats 81% metal of titan and you still have at least 2 left).
That are only some ways to destroy one but i guess that you are just not experienced enough to prepare for that.
Normally if you see someone building a titan, the player who builds one knows, that he is much better than you and he just wants to play with you. A good player who is equal to you wouldnt spent so much time in a production that will slow his whole attack force and eco for 15 or 20 mins. at least. You need a lvl 4 yard which needs about 5 mins to build (if you have the metal) and than you need the ship which needs a lot more time and metal. During this time your enemy is much weaker than you and if you scout this, you can destroy him with ease. For the money you get about 6 brodsides and that should be a big advantage.
Another counter aspect are the piledrivers. You get 3 Piledrivers for one titan and three Piledrivers are better in any way. You get 6 anti fighter turrets (titan has only 3) and much more Health and firepower. So the titan is more some kind of fun or if you know that your enemy is turtling and not attacking you. Sure its not useless, but a mixed fleet for the same money is stronger in any way.
The only advantage is that you have one unit which you can repair if it survives and it survives often, but its slow and you can only attack or defend at one position.
I never said that i want to make ota FF for spring, i want to make it better and use all i can to do so. That includes new units, better effects and sounds, grafics and a different balance.Nemo wrote: Perhaps I'm mistaken, but I don't recall the original FF making use of much in terms of RPS balance.
*shrug*