Sound Looops

Sound Looops

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Sound Looops

Post by PicassoCT »

Hi,
how about the Ability to link self-produced short sound loops to Features. That Way it would be possible to link OceanWaves or blowing Sand Sounds to specific Territorys...

And we need a Programm that Calculates the Fairness of a Map... ;)


Thx and back to work

Pic
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altaric
Posts: 185
Joined: 28 Oct 2005, 10:07

Post by altaric »

>> And we need a Programm that Calculates the Fairness of a Map... Wink

any idea on an algorythme ?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Sound Looops

Post by Guessmyname »

PicassoCT wrote:And we need a Programm that Calculates the Fairness of a Map... ;)
And how on earth is that supposed to work...?
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

hatemap X nub / sin (lackofskill) = degreeofmapfairness
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Post by patmo98 »

Argh wrote:hatemap X nub / sin (lackofskill) = degreeofmapfairness
Wait, wait, is that set to degrees or radiens?
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

Needs More Cowbell.


And Pi.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

there's no pie, it's clearly in degrees.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

radians ftw ;P
just get a opinion poll of the top 50 players of spring (most /ingame hrs)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Epic will have the necessary algorithms to detect unfairness in a maps layout/terrain, all based on stuff planned for Cell. But I wont go into it now, just be aware that I'll probably release a groupAI that does this within the next 6 months.

Otherwise start a game with an NTAI at every available starting pos and see which one wins after several test goes. Try nanoblobz as the mod for speed.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Re: Sound Looops

Post by BvDorp »

PicassoCT wrote:Hi,
how about the Ability to link self-produced short sound loops to Features. That Way it would be possible to link OceanWaves or blowing Sand Sounds to specific Territorys...
...
I, for one, like this idea! Devs, can sound be implemented on features?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

AF wrote:Otherwise start a game with an NTAI at every available starting pos and see which one wins after several test goes. Try nanoblobz as the mod for speed.
Nanoblobs doesnt use metal, so this wouldnt really work. But using a 'normal' mod would.
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