It might work out to make multiple types of shielding in the form of separate weapons for each type.SinbadEV wrote:It's a "kinetic" shield... not an energy sheild.
I dont know if we really want to see what a Krog with both kinetic and laser shielding would do :) (especially if the recharge rate was around 100 shield pts per second

For now, the 'kinetic' shielding works. I'm still working on how best to do energy shields. Also, the kinetic shield has a variable yield, set by the 'repulsorRange' tag in the TDF definition for 'repulsor1'.