Mod not appearing?

Mod not appearing?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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PuG
Posts: 56
Joined: 02 Apr 2006, 14:23

Mod not appearing?

Post by PuG »

Afternoon - I keep having problems with my mod not appearing in the mod list when hosting a server, throughly searched the forums & wiki and found no information in regards to the issue.

Im now down to just a folder called 'test' and the modinfo.tdf file as following:

[MOD] {

// The name is shown in the selection interface
Name=test;

// These can be shown by the selection interface
Description=my mod test;
URL=#;

// What kind of mod this is
// 0 - Hidden (support mod that can't be selected, such as OTA_textures)
// 1 - Normal, only one can be selected at a time
// 2 - Addon, any number of these can be selected. Could be used
// for single units for example.
// others - perhaps mutators and addon races that can be
// enabled in addition to xta for example?
ModType=1;

// Number of other archives this one depends on
NumDependencies=4;
Depend0=taenheter.sdz;
Depend1=springcontent.sdz;
Depend2=otacontent.sdz;
Depend3=tatextures.sdz;


// Number of other archives this one replaces
}


If I zip using 7z (set correctly) to create a sd7 file, then go to TA Spring battleroom/connect and host it simply fails to appear on the list (even with a rescan).

I have also tried unpacking, then repacking existing mods, which also fail to reappear - of course this lead me to believe that it has to be an issues with creating the sd7 file, but can't find any fault in the method im doing it compared to the information on the forums/wiki.

Anyideas?

Regards!
Pathfinder
Posts: 47
Joined: 26 Jun 2005, 05:02

Post by Pathfinder »

One thing I would suggest is to take a look at the dependices and make sure that they are all in the correct places inside the TAspring folder. An easy way to get your mod to appear would be to take the modinfo.tdf from another mod and paste it into your folder. Then switch out the names to the ones you wish to use, and it should work.
PuG
Posts: 56
Joined: 02 Apr 2006, 14:23

Post by PuG »

Hi Pathfinder, thanks for the reply. Ive done as suggested and still fails to appear in the mods list.

At the moment im using a directory called test, with just the modinfo.tdf file, regardless of the modinfo setup it just won't appear. As far as I know im zipping the file correctly with 7-zip, so im not sure what else could be wrong?

Cheers,
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Ok, so the test folder is in the mods .sd7, right? And the modinfo.tdf is outside of that folder, but also in the .sd7, yes?
PuG
Posts: 56
Joined: 02 Apr 2006, 14:23

Post by PuG »

Excellent, thank you - working! :) The problem was I had been placing the file within the directory, partly because when I unpacked other mods thats where it was located, and their is no mention of it within the Wiki?

Regards! :-)
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