Absolute Annihilation: Spring 1.46
Moderator: Moderators
As I said in the Wiki article, they don't appear to be good for much but slaughtering swarms of L1 units. Though given the "slow, weak, high firepower", they might be useful for base defence. How do they do against Spiders/Recluses and the assorted tough, close-range assault units?
I've added basic descriptions for everything but Seaplanes. The ship and hovercraft ones are kind of sketchy, as depth charges still seem to be broken (which makes naval maps a pain), and I haven't seen many maps where Hovercraft are really useful.
Is it me, or are seaplanes broken too? Playing around with them in single-player games, I can't seem to convince them to land in the water.
I've added basic descriptions for everything but Seaplanes. The ship and hovercraft ones are kind of sketchy, as depth charges still seem to be broken (which makes naval maps a pain), and I haven't seen many maps where Hovercraft are really useful.
Is it me, or are seaplanes broken too? Playing around with them in single-player games, I can't seem to convince them to land in the water.
I found something that might be of interest to all the Arm players.
The Bantha Mech if SELF-Destructed, has the radius and power of a nuke blast, does this strike anyone else as odd?
I completely understand the explosion radius on the Orcone and Krogoth being pretty massive, and even Self-Destructed being equally as lethal.
But a lighter Mech like the Bantha shouldn't have that much destructive force when detonated, as the Krogtaar (Core's medium mech) has near 0 damage and area effect when its self destructed.
Now myself, would not remove the large blast on self-D completely, but reduce it down to something less than a nuke blast.
Would you mind taking a look at the stats on Self-Destruct for the Bantha please Caydr.
The Bantha Mech if SELF-Destructed, has the radius and power of a nuke blast, does this strike anyone else as odd?
I completely understand the explosion radius on the Orcone and Krogoth being pretty massive, and even Self-Destructed being equally as lethal.
But a lighter Mech like the Bantha shouldn't have that much destructive force when detonated, as the Krogtaar (Core's medium mech) has near 0 damage and area effect when its self destructed.
Now myself, would not remove the large blast on self-D completely, but reduce it down to something less than a nuke blast.
Would you mind taking a look at the stats on Self-Destruct for the Bantha please Caydr.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Mavs do more damage per second... but the advanatage is negligable when they die as fast as they do. I like to have mavs around if I've got a decent spider force to freeze up def before they walk in, but it's generally safer to just rush zeus. If your spiders get killed you can't move your mavs up which means they are just totally useless for thier pricetag.
The unit guide should be complete now. Most of the info's mined from the old TA Extract results, updated as necessary based on the changelog/in-game experience. The Hovercraft, Ships, and Seaplanes are kind of iffy, as I don't have much experience with them in-game, but the rest should be reasonably solid.
I hope.
I hope.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4406
As I suggested there, maybe you could degree the dmg commander explosions do again st other commanders. This way you can counter them (with your defence, not your own D-gunning comm) and save your own comm who is always too close.
And that 'I'm going to remove all lvl3 and made kick ass models for lvl1' sounds more work then you would pull of, or am I mistaken.
As I suggested there, maybe you could degree the dmg commander explosions do again st other commanders. This way you can counter them (with your defence, not your own D-gunning comm) and save your own comm who is always too close.
And that 'I'm going to remove all lvl3 and made kick ass models for lvl1' sounds more work then you would pull of, or am I mistaken.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Zenka wrote:http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4406
And that 'I'm going to remove all lvl3 and made kick ass models for lvl1' sounds more work then you would pull of, or am I mistaken.


I've just finished a lot of clean-ups and tweaks to the Units Page. Once again, I'd like to ask more experienced players to check it out and correct/delete bad/incorrect advice.
Caydr: Include the Hover craft Commanders mutator in the next release.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.