Fire and Smoke points
Moderators: MR.D, Moderators
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- Posts: 47
- Joined: 26 Jun 2005, 05:02
Fire and Smoke points
I have recently constructed a vehicle and its in .S3O format. Its completely textured, but I do not know what is needed for the smoke and fire effects, as well as the point from which the gun fires. I have looked at other .S3O models and i have no clue what they use. I'm using 3ds max and I have tried adding both points and dummies, but the exporter would not except it. What do I need to use fore the weapon fire points?
Smoke is activated by the script of the unit.
In this scribt file (BOS/COB) stands everytyhing about the units movement and movable parts.
This is always a diffrent part of unit making. More info can be found here: http://taspring.clan-sy.com/wiki/Create_units
It's a good thing to look at existing unit scripts.
The program for the job: http://www.tauniverse.com/forum/attachm ... ntid=11902
In this scribt file (BOS/COB) stands everytyhing about the units movement and movable parts.
This is always a diffrent part of unit making. More info can be found here: http://taspring.clan-sy.com/wiki/Create_units
It's a good thing to look at existing unit scripts.
The program for the job: http://www.tauniverse.com/forum/attachm ... ntid=11902
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- Posts: 47
- Joined: 26 Jun 2005, 05:02
I understand that you call the various pieces in the .BOS/.COB to get it to create the desired effects, but I was talking about the points that they come from. If you open up UPspring and look at a .S3O model you will see what I mean. In the Hierarchy there is a part the is named Muzzle or Beam for the nano lathe. My question is, what are those points made from. Are they super small cubes or something else?