Render Settings

Render Settings

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Jerry6ok
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Joined: 22 Mar 2006, 16:49

Render Settings

Post by Jerry6ok »

What settings would I use for making Terrain in Bryce ?Would it be the same as in TA ?I have read the wiki and nothing there (that I could find) about setting up Bryce or Terragen.
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

IceXuick is the person to ask if you have questions about Bryce. If you have questions about terragen I'm sure you can post them here and someone can answer them (since many mappers use Terragen but Ice is the only one I know of that uses Bryce).
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

1) dont render in shadows
2) render stright down from teh top, not at TA's odd angle... otyher than that rendering should be the same for terregen.

aGorm

::EDIT:: oh and dont render water, just render the sand underneath...
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Also set all atmospheric things to 0%.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

and use Orthogonal (perspectiveless) rendering
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

FizWizz wrote:and use Orthogonal (perspectiveless) rendering
LOL I think the word your after is orthographic.. :lol:
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

bah, I'm only off by what, 4 letters?
Orthogonal-->Orthographic, Muffdvr is correct
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

I'll point out I said same as OTA except... and he asked if they were te same. SO I was 100% correct!!! HA!!

aGorm
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Well here is a short list of how to do this right. If you need more explaination i will start thread with detailed info.

- you can render with a SLIGHT ammount of shadows, but don't overDO it.

- render from topdown view (in bryce). Make sure your map perfectly fits the (rendered) screen

- unfortunately Bryce doesn't go with larger heightmap than 4096x4096. In a 8192x8192 (16x16 TA style) map this ain't a problem. (your final heigtmap will only be 1025 then.

- You can copy your height into and from bryce (do this for importing your own heightmap, or exporting a map made with the algorithms of Bryce)

- on larger maps (24x24 +) make sure you use anti-antialiasing (super fine preferred) This way it will 'smoothen' out your heigtmap (which is at 4096 max).

- Finally Render To Disk, and set the preferred size (this can be as big as you want it to be, you can always rescale in Photoshop(PS)

Good Luck!
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

IceXuick wrote:you can render with a SLIGHT ammount of shadows, but don't overDO it.
Why? That'll just look munted for those with shadows.
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Jerry6ok
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Joined: 22 Mar 2006, 16:49

Post by Jerry6ok »

Thanks guys.Ice a tutorial would be mighty nice :) I will try to see what I can come up with.
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