REALLY!?! OMFG damnit! If I had know that I would be much happier.
Keep your eyes peeled, cause I will release a new version tonight with a 16 bit raw and see how that changes things. Unless I'm mistaken that should smooth it out more.
.:New Map:. Koth
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
hmm, allowing higher resolution images even alloowing changing the proportions from 1/8th would be a matter fo messing with the mapconv source.
Although effectively ingame you cannot get more than 1/8th because of the way the engine works.
A gamesquare is 8x8 pixels ingame, and each gamesquare has a height, hence why you cant have a higher than 1/8th resolution because each gamesquare is 8x8 pixels thus 8x8 pixels of texture for each of the smallest heightmap pixels.
Although effectively ingame you cannot get more than 1/8th because of the way the engine works.
A gamesquare is 8x8 pixels ingame, and each gamesquare has a height, hence why you cant have a higher than 1/8th resolution because each gamesquare is 8x8 pixels thus 8x8 pixels of texture for each of the smallest heightmap pixels.