Building units in Blocks causes De-Sync

Building units in Blocks causes De-Sync

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Building units in Blocks causes De-Sync

Post by Argh »

This bug was reported to me by Lyth, and I have confirmed it. Building units using the "block" command eventually causes de-sync. Not the first time, mind you- just after doing it a lot. May be a memory leak- I've seen memory usage go as high at 300MB of RAM after long games, but RAM footprint is tiny at start.
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

If you're talking about what I'm thinking of, then its when you finally drag out too big of a block.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

if it is what Mother is thinking of (it sounds like it), then that problem has been around forever
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

That occurs because you end up pushing ltos of build command sin the buffer in one go and it's too many, the buffer isnt big enough and the thing desyncs as a result.

Are you getting overflow messages in the console?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

No, just de-sync. Hmm, maybe it's something else. Was thinking this would be it, though, because in Blobs you often end up building with fairly large blocks...
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