That's what he and I have been doing. I've been filling in as I go, but I'm still too new to offer much real insight. (I can edit like mad, though!)Kixxe wrote:EDIT: Btw about the unit guide... the best thing to do is to just put the emety pages up there.... pepole will see them and fill em in :D
Warriors aren't bad against HLTs. I seem to remember that, as level 1 units go, they're pretty good. So if your enemy only has one or two, you're set. They're also decent close support for L2 forces, as they've got enough armor to not explode as soon as they see the enemy. But that might not be cost-effective, I don't know.
Jethros/Crashers seem to be basically walking missile towers. The only use I've found for them is just that - plugging holes until I can get proper AA built.
Hammer/Thuds seem to play more like heavy L1 skirmishers. They don't have enough range to be real artillery. Their indirect fire ability lets them mix very well with Peewees/AKs, something Rockos/Storms have a harder time with.
The L1 vehicle artillery (shellshocker/whatever) is apparently getting a range boost next release.
Hm. Looking at the old TA Extract results, Storms/Rockos don't seem to have any damage modifiers, and Jethros/Crashers travel at the same speed as Thuds/Hammers. Storms/Rockos do have a higher base damage than Thuds/Hammers, though.