Playing against AI in linux client?
Moderator: Moderators
I have managed to get NTai - XE7b to work properly with the linux client but i have encountered another error(get the same results with JTAI), the game seems to freeze after ~12minutes i can click on the units and hear the sound but they do no execute build orders but have frozen completely.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4321
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4321
Current svn NTAI is XE4, you'll need mroe than a diff to fix any error.
However XE7.5 is released today, it's currently uploading to fileuniverse.
I would like it a lot if that version was commited to svn along witht he data inside the source archive being mvoed to the game fodler along with all the other compiled stuff
However XE7.5 is released today, it's currently uploading to fileuniverse.
I would like it a lot if that version was commited to svn along witht he data inside the source archive being mvoed to the game fodler along with all the other compiled stuff
I have made a linux build on the latest NTai XE7.5 and the builder freezing problem persist after 12 minutes, all builders stop and factories cease to build equipment.
Any idea how to debug this?
AF, have you tried running XE7.5 with the script on the previous page or do you run the NTAI ai using the 'single user' client?
PS. I have sent the latest patch to AF, i'll send the latest source to you Tobi.
Any idea how to debug this?
AF, have you tried running XE7.5 with the script on the previous page or do you run the NTAI ai using the 'single user' client?
PS. I have sent the latest patch to AF, i'll send the latest source to you Tobi.
Yeeees...
it was the MAXUNITS=300 which aborted after ~12 minutes..so now i could play a full game, thanx everybody for all your help
AF i have tried recompiling with cheap_multiplier=1.6 and i have used the data from XE7b data directory NTAI/StarWars01.sd7/* but i still have the
>No sync response from Nicke
Does anyone have managed to get NTAI 7.5 working with SWTA?
:: NTAI XE7.5 Log File
:: Programmed and maintained by AF
:: Copyright (C) 2006 AF
:: Released under the GPL 2.0 Liscence
:: Game started: 27.2.2006 23:55:16
:: Star Wars TA 1.0
:: A long time ago in a galaxy far, far away....
:: AI DLL's in game
:: Found 33 Metal Spots
:: Using abstract buildtree
:: ArcticPlains.smf
:: StarWars01.sd7
:: map size 16 x 16
:: Closing LogFile...


AF i have tried recompiling with cheap_multiplier=1.6 and i have used the data from XE7b data directory NTAI/StarWars01.sd7/* but i still have the
>No sync response from Nicke
Does anyone have managed to get NTAI 7.5 working with SWTA?
:: NTAI XE7.5 Log File
:: Programmed and maintained by AF
:: Copyright (C) 2006 AF
:: Released under the GPL 2.0 Liscence
:: Game started: 27.2.2006 23:55:16
:: Star Wars TA 1.0
:: A long time ago in a galaxy far, far away....
:: AI DLL's in game
:: Found 33 Metal Spots
:: Using abstract buildtree
:: ArcticPlains.smf
:: StarWars01.sd7
:: map size 16 x 16
:: Closing LogFile...
I have figured out where the "nosync" messages comes from i used the default names in tobis example aiscript which had side=ARM; where it should be Empire or Alliance. So the script parser seems to be *uhm* sensitive to the input and the "nosync" message is not really giving away clues as to what could be wrong
Does anyone know if there is a working lobby client for linux?
I have received the source code for AAI 0.60 and have helped submarine to build a binary aai.so for linux so you should expect a new release in a couple of days, and from what i can see it works really well
anyways i get my ass kicked by that AI.

Does anyone know if there is a working lobby client for linux?
I have received the source code for AAI 0.60 and have helped submarine to build a binary aai.so for linux so you should expect a new release in a couple of days, and from what i can see it works really well
