Command and Conquer - Page 7

Command and Conquer

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Image

Just an update...

gotta add the "self-illumination" to em... then they are good to go :wink:
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

posted em in the features awhile ago..

but they are done.. "fake" glowing and everything...

figure out how to make them do damage, and we're set... :wink:
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Drone_Fragger
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Post by Drone_Fragger »

Make em units with a weapon taht does "X" damage to Infantry armour type. With a range of 5, so taht the unit has to be on it.
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LathanStanley
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Post by LathanStanley »

Drone_Fragger wrote:Make em units with a weapon taht does "X" damage to Infantry armour type. With a range of 5, so taht the unit has to be on it.

well... if thats do-able, I'll let the C&C guys figure it out.. :wink:
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Its very doable, but Spiked is currently addicted to Oblivion, and has plans to rebuild AATA once he's through with that, so I wouldn't expect a whole lot to be forthcoming anytime soon.

The only problem is that units can't be placed as features on a map, and features can't have weapons.
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Nemo wrote:The only problem is that units can't be placed as features on a map, and features can't have weapons.
Isn't there some support for water that does damage? (For something like the acid maps in OTA) Couldn't you use that for the ground under the crystals? Make it very shallow, and make the harvesters immune. (Hover or whatever)
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Guessmyname
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Post by Guessmyname »

But then CnC maps can't have water!

And if the harvestors did hover, they'd float over all water too
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Hehe nice, i'd like to see how it works in final version :)

Are you gonna make C&C style of gameplay too? I mean no con units or anything, only your base can build, and you couldnt build too far from your buildings (dunno is that possible to just mod, or does it need changes in the main engine?).

I'd like to play C&C stylish gameplay version.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

No, that would be too much work. I've said before (if you'd fucking read!) that there will be mobile construction units (MCV and Engineers, to be exact) that will be building structures, TA-style. If you want to play a C&C game in C&C style, GO PLAY A C&C GAME!
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

It's quite possible to make the game play like C&C but I think it would be more fun to have it TA style, when I first played TA it was so refreshing to play it in the way it did, you had so much freedom!

And may I suggest to use the original C&C cursors? they rocked!
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BvDorp
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Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Cursors etc will be possible in the new gui, not before, I guess?

Anyway, Spided, i just love what you've done this far! I'm willing to try and remake some C&C maps, are you willing to give us some beta or alpha release?? 8) :lol:
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

Has this mod died out?
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Spiked is back to working on A&A. Sorta.
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Neuralize
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Post by Neuralize »

Gimme this one, I can do it justice :(
huhggh
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Post by huhggh »

Is This Mod Dead????????
What happpened?????????????????
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DeathHawk
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Joined: 19 Oct 2005, 02:02

Post by DeathHawk »

how many people have attempted to remake C&C and have mysteriously just stopped working on it :shock: ..... Maybe EAs got to them lol :P
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

He's on Obliv-i-crack again. :lol:
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Pxtl
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Post by Pxtl »

SpikedHelmet wrote:No, that would be too much work. I've said before (if you'd fucking read!) that there will be mobile construction units (MCV and Engineers, to be exact) that will be building structures, TA-style. If you want to play a C&C game in C&C style, GO PLAY A C&C GAME!
Hmm. I'd have to say I'd rather the game just use big, expensive nanolathe towers (including the start point) as a construction yard. Let the nanotowers build other nanotowers, and have the MCV be a super-expensive vehicle for building new nanotowers. The is just a supernanolathetower. Just have the main "yard" tower and smaller "cranes".

Give Engineers capture only. That's their job.
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