How to run a mod

How to run a mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
Jerry6ok
Posts: 9
Joined: 22 Mar 2006, 16:49

How to run a mod

Post by Jerry6ok »

Ok I downloaded the TAK mod and cannot figure out how to get it to run.I tried the SpringSP wich shows the Kingdoms mod but when I click on the name to switch it I get a runtime error9.I have also tried dropping the base mod file into the Spring directory to no avail.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

its not been updated in AGES
i wish someone would work on it, but everyone has other commitments or just isn't interested :( with the proof that high polies isnt bad a overhaul of the models and some minor changes to gameplay this mod could be awesome. i really think that spring should support more than one resource system however.
User avatar
Jerry6ok
Posts: 9
Joined: 22 Mar 2006, 16:49

Post by Jerry6ok »

I am thinking of continuing the work on that mod but it would help if I could get it to run in its existing state :)
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

first of all, you can run XTA PE right? take a look at XTA PE and a look at AA1.44 to see how to make mods... the wiki's a good place to start....

A team was supposed to be porting it here....


more specifically here

one problem that was run into is that some of the TAK scripting isn't supported by Spring
User avatar
Jerry6ok
Posts: 9
Joined: 22 Mar 2006, 16:49

Post by Jerry6ok »

Axle is done with his part he has the bulk of it ported for someone else to pick up the leg work.

I have read thru the wiki and the file structure seems to be right and the modinfo.tdf seems to point to the appropriate files, but I still cant seem to get it to launch.As for the scripts if a person realy had to the could redo them but that would be alot of rescripting ( I have a nice utility for this thats TA compatible but makes very simple scripts).

Someone mentioned a startscript I cant find alot of mention of one.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

email me and I will see what I can tell you.
Post Reply

Return to “Game Development”