How to run a mod
Moderator: Moderators
How to run a mod
Ok I downloaded the TAK mod and cannot figure out how to get it to run.I tried the SpringSP wich shows the Kingdoms mod but when I click on the name to switch it I get a runtime error9.I have also tried dropping the base mod file into the Spring directory to no avail.
its not been updated in AGES
i wish someone would work on it, but everyone has other commitments or just isn't interested
with the proof that high polies isnt bad a overhaul of the models and some minor changes to gameplay this mod could be awesome. i really think that spring should support more than one resource system however.
i wish someone would work on it, but everyone has other commitments or just isn't interested

first of all, you can run XTA PE right? take a look at XTA PE and a look at AA1.44 to see how to make mods... the wiki's a good place to start....
A team was supposed to be porting it here....
more specifically here
one problem that was run into is that some of the TAK scripting isn't supported by Spring
A team was supposed to be porting it here....
more specifically here
one problem that was run into is that some of the TAK scripting isn't supported by Spring
Axle is done with his part he has the bulk of it ported for someone else to pick up the leg work.
I have read thru the wiki and the file structure seems to be right and the modinfo.tdf seems to point to the appropriate files, but I still cant seem to get it to launch.As for the scripts if a person realy had to the could redo them but that would be alot of rescripting ( I have a nice utility for this thats TA compatible but makes very simple scripts).
Someone mentioned a startscript I cant find alot of mention of one.
I have read thru the wiki and the file structure seems to be right and the modinfo.tdf seems to point to the appropriate files, but I still cant seem to get it to launch.As for the scripts if a person realy had to the could redo them but that would be alot of rescripting ( I have a nice utility for this thats TA compatible but makes very simple scripts).
Someone mentioned a startscript I cant find alot of mention of one.