NanoBlobs 0.41 + NTAI 8.0.
Moderators: Moderators, Content Developer
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- Posts: 47
- Joined: 28 Dec 2005, 03:20
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Well... I have just played out two games of 0.32b. Corrected many problems with the gameplay of 0.31b, but created others, which I will have to fix before releasing the next version.
GuiltySpark had a good idea- have the SquareRooks have some sort've chaingun for self-defense, instead of the admittedly-lame Archer gun they currently mount. I will make that happen.
On the not-so-good news front... here are my results with smoke-trails for the Archer's shots:

Basically, these look gorgeous, and the custom missiles are neato... however, with smoke trails, the FPS drops to the floor. Sorry, but I think this is a feature I'm going to have to cut... it's just not worth the framerate drop, even after slowing down the ROF for Archers by quite a bit in order to compensate for the smoketrails. Which is too bad, but I don't have a better solution yet. I will look at the smokepuffs from PE and see if maybe they're just too large/detailed and I can just fix things through sizing them down to reasonable levels, but I doubt that has any effect on the missile trail effect.
GuiltySpark had a good idea- have the SquareRooks have some sort've chaingun for self-defense, instead of the admittedly-lame Archer gun they currently mount. I will make that happen.
On the not-so-good news front... here are my results with smoke-trails for the Archer's shots:

Basically, these look gorgeous, and the custom missiles are neato... however, with smoke trails, the FPS drops to the floor. Sorry, but I think this is a feature I'm going to have to cut... it's just not worth the framerate drop, even after slowing down the ROF for Archers by quite a bit in order to compensate for the smoketrails. Which is too bad, but I don't have a better solution yet. I will look at the smokepuffs from PE and see if maybe they're just too large/detailed and I can just fix things through sizing them down to reasonable levels, but I doubt that has any effect on the missile trail effect.
Well, I was getting 40FPS with 1024 shadows, even when combat was pretty heavy, now I get 11-12 at the low end. Pretty darn costly, and it's mainly because the smoke draws shadows, pretty inefficiently from what I can tell. Without shadows... I'll try that and make a decision, but I'm really not sure this small bit of eye-candy is worth the performance drop.
Which, coming from me, means it must be a pretty big performance drop
Which, coming from me, means it must be a pretty big performance drop
