Ta is great and until now the best rts i've seen, but there's this thingy buggin me... Must have been asked before but anywayz here it goes: when i want to host people cant seem to join, right, forward the correct port: 8452 in your advanced connection settings. I did this: added a port udp for spring and later also for tcp, but i don't think the last one was nesscecary, still red people in in my game, it's not that im a racist, but i prefer them green. Also i'm recieving an ip from my internet provider but i host on a port right? And my ip stays the same for months, so this should work, but as u can guess it doesn't. I don't have a router just to make sure that i don't get any of that. Am i overlooking something?
ViziX(Ta spring name: oioioi)
Hosting a game with dynamic ip and sofware firewall
Moderator: Moderators
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
If you can't just turn it off, it really sucks indeedViziX wrote:This firewall thingy sucks but i can't just turn it off.

I think you should ask your ISP how to set up port forwarding correctly. Note that forwarding ports can and will lower security (if you have a firewall, it's the difference between being separated from a dangerous animal by a steel cage and living on another planet than it).


Tnx for the information and people trying to help, but apperently i am doing something wrong since i don't see anyone else with this problem... It's just the XP firewall and ofcourse i can turn it off but i'm afraid it has something to do with dynamic ip stuff(not tested jet). If u read this and u know something about this plz set me free.
oi
P.S.: i will try turning it off
P.S.2 : i think this can be solved quit easily, but i just dont't see the problem.
oi
P.S.: i will try turning it off
P.S.2 : i think this can be solved quit easily, but i just dont't see the problem.
the problems most of the people here have are firewalls...by turning them off, hosting is no longer a problem.
choosing hole-punching under NAT-traversal seems to help also sometimes. perhaps you try this.
i dont think dynamic ip is problematic, as long as it doesnt change ingame. i also use a dynamic one.
choosing hole-punching under NAT-traversal seems to help also sometimes. perhaps you try this.
i dont think dynamic ip is problematic, as long as it doesnt change ingame. i also use a dynamic one.