Hosting a game with dynamic ip and sofware firewall

Hosting a game with dynamic ip and sofware firewall

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ViziX
Posts: 3
Joined: 21 Mar 2006, 09:00

Hosting a game with dynamic ip and sofware firewall

Post by ViziX »

Ta is great and until now the best rts i've seen, but there's this thingy buggin me... Must have been asked before but anywayz here it goes: when i want to host people cant seem to join, right, forward the correct port: 8452 in your advanced connection settings. I did this: added a port udp for spring and later also for tcp, but i don't think the last one was nesscecary, still red people in in my game, it's not that im a racist, but i prefer them green. Also i'm recieving an ip from my internet provider but i host on a port right? And my ip stays the same for months, so this should work, but as u can guess it doesn't. I don't have a router just to make sure that i don't get any of that. Am i overlooking something?

ViziX(Ta spring name: oioioi)
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

tried the 4 different ways of letting people connect in the host menu?
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Are you forwarding to your machine's internal ip address and not the ip address assigned by your ISP?
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Post by patmo98 »

Are you using a hardware firewall?
ViziX
Posts: 3
Joined: 21 Mar 2006, 09:00

Post by ViziX »

4 different ways of letting people join? At least the ways i know. I' m forwarding just the port in my advanced conection properties of the firewall menu. Also tried to use my ip (internal) as computername. This firewall thingy sucks but i can't just turn it off.

Viz :|
Tweenk
Posts: 14
Joined: 19 Mar 2006, 23:41

Post by Tweenk »

ViziX wrote:This firewall thingy sucks but i can't just turn it off.
If you can't just turn it off, it really sucks indeed :wink:
I think you should ask your ISP how to set up port forwarding correctly. Note that forwarding ports can and will lower security (if you have a firewall, it's the difference between being separated from a dangerous animal by a steel cage and living on another planet than it). :wink: :lol:
ViziX
Posts: 3
Joined: 21 Mar 2006, 09:00

Post by ViziX »

Tnx for the information and people trying to help, but apperently i am doing something wrong since i don't see anyone else with this problem... It's just the XP firewall and ofcourse i can turn it off but i'm afraid it has something to do with dynamic ip stuff(not tested jet). If u read this and u know something about this plz set me free.

oi

P.S.: i will try turning it off
P.S.2 : i think this can be solved quit easily, but i just dont't see the problem.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Post by caldera »

the problems most of the people here have are firewalls...by turning them off, hosting is no longer a problem.
choosing hole-punching under NAT-traversal seems to help also sometimes. perhaps you try this.
i dont think dynamic ip is problematic, as long as it doesnt change ingame. i also use a dynamic one.
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