The first is the mods residential areas make no energy i suppose this would have to do with the unit FBI and to my untrained eye i see nothing wrong
here is its code
Code: Select all
[UNITINFO]
{
UnitName=ghouses1;
Version=1;
Side=CORE;
Objectname=ghouses1;
Designation=AMF;
Name=Residential Area;
Description=Provides Energy;
FootprintX=8;
FootprintZ=7;
BuildCostEnergy=760;
BuildCostMetal=826;
MaxDamage=4000;
MaxWaterDepth=0;
MaxSlope=10;
EnergyMake=600;
BuildTime=7956;
WorkerTime=0;
BMcode=0;
Builder=0;
ThreeD=1;
ZBuffer=1;
NoAutoFire=0;
SightDistance=210;
RadarDistance=0;
SoundCategory=ARM_SOLAR;
EnergyStorage=0;
MetalStorage=0;
ExplodeAs=SMALL_BUILDINGEX;
SelfDestructAs=SMALL_BUILDINGEX;
Category=CORE ENERGY LEVEL1 NOWEAPON NOTAIR NOTSUB ;
TEDClass=ENERGY;
Copyright=Copyright 1997 Humongous Entertainment. All rights reserved.;
YardMap=ooooooooooooooooooooooooooo;
Corpse=ghouses1_dead;
GermanName=Solarkollector;
GermanDescription=Gewinnt Energie;
UnitNumber=63;
FrenchName=Capteur solaire;
Frenchdescription=Produit de l'├â┬®nergie;
EnergyMake=0;
buildangle=4096;
ActivateWhenBuilt=1;
}
here is the alpha 0.2 if your interested http://www.fileuniverse.com/?p=showitem&ID=1667
thanks in advance