A helpful little tool

A helpful little tool

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

A helpful little tool

Post by Weaver »

I have made small tool that allows you to change the Max and Min height map values inside an .smf.

http://www.fileuniverse.com/?p=showitem&ID=2253
Image

It has been tested, but please if its important make a backup before you change anthing.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

It works like a charm, but like he said back your stuff up first.

Great stuff weaver. Thanks!
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Nice. Now you won't have to recompile your map every time you need to make a global correction.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Very useful little tool. I've already used it to save me from a massive recompile.

Edit: Two massive recompiles.
Last edited by Decimator on 23 Jan 2006, 18:36, edited 1 time in total.
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

I would like to add more features gradually. I've thinking about ways to import and export heightmaps, the problem with this is the 16 bit internal values, we either have convert to 8 bit and lose quality each time or get our heads around working with 16 bit images.

Alternatively exact feature placement should be simpler to implement and quite useful too. An end to Geo woes!
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mother
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Post by mother »

Weaver wrote:Alternatively exact feature placement should be simpler to implement and quite useful too. An end to Geo woes!
By all means go for it :P

Just realise that the geo placement code is all SJ's. I've never been able to reproduce the 'problems' that people are having with them... I do believe the general idea is to make the geovents usable, but again it is all SJ's code deciding if a vent location is alright or not.

The only change I made inre geo-placement was that it actually tries your requested location first.
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FizWizz
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Post by FizWizz »

is there a way you could change get your doohicky to change the names of the files too? so that we can rename a map to a different version after doing tweaks to it (without recompiling)?
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

I'll do some experimentation, some examples of maps with odd geo's will help if anyone can send me them.

Mother did you write your mapconv from scatch or base it on the standard converter code?
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

'my' mapconv is simply mapconv that has been extended.

I'm still confused as to why it's not the cvs/svn 'mapconv.' But alas nobody really ever compiled the thing anyways :P
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

Ah... so I might have found some useful things with my reverse engineering method.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

waitaminit... how come I never noticed this before? grrr... I've been recompiling my maps like 30 times every time... I hate it when I do things the hard way...
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

It's not in the utilities section on FU, nor is it mentioned in the Wiki. I'm a useless salesman and hate promoting my own stuff.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

AWesome!! That's why i love peepz that know how to programm!! I suck @ it (although i had some lessons in c+ and java).

This tool will help me alot!! I've recompiled Cathralda and Althora like 15 times for the right heightmap!

thx man!
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