Joining games post-launch - Page 2

Joining games post-launch

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Not particularly orriginal, but I like it.

Sort of PA crossed with risk?
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Not very likely to happen though. Might as well close this thread by now.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Theres no reason that with the right command line parameters it couldn't be done easily.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Zoombie wrote:... player One sends in a task force of a few advance constructors, basic constructors and his comander.
They would get smashed by the existing forces on the planet. Ofcourse they would probably have load of planes patrolling the map if they didn't knew already where the Galactic gate was.

Considering the possibility of sending through the galactic gate a huge force, it would cause extreme lag upon the arrival of the force and would become a question of gathering armies and sending them to a clash through the galactic gate and not a question of balanced building of units.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Like the jounin said, you cannot have players join afterwards and take a new color. It is not possible.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I already posted on this ages ago. Could be done w spring engine, but would require Years of rewriting was the reply. I think they may consider doin that once spring works
instead of single player :)
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Oh well, be cool though!
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