Contrary to popular belief... - Page 2

Contrary to popular belief...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Warlord Zsinj wrote:That being said, I really don't think it is productive to have two seperate WWII mods operating concurrently. Joining forces would be a far more logical step, for both you and your fans. It would result in a better product, faster.
Why don't we join forces? Mainly for the same reason XTA, AA, UTASP and all the other OTA based mods don't join forces, we've got different ideas of how we'd like to see the mod. And obviously mine are better. :P
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

We can easily replicate your 'ideas' in a cut down version for those who would prefer it. :P

/me huggles the bewildering array of german tank destroyers
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I like a huge variety of units, that makes things interesting.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

GrOuNd_ZeRo wrote:I like a huge variety of units, that makes things interesting.
Not when they all do a similar thing. :roll:
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Das, I made the Russian Oil Refinery and Oil Depot like you suggested.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I know GZ, that's why WD has ten different types of planes, most of which do the same thing :P
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Just because your mind is too simply to comprehend the difference between an Sdkfz 222 and Sdkfz 234 doesn't make your mod good.

Your mod isn't good. That's my point.

And to prove it, I hereby announce the creation of the mod Axis & Allies: Spring, Simplified!, aka A&AS,S, aka simply ASS.
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Das Bruce wrote:
Warlord Zsinj wrote:That being said, I really don't think it is productive to have two seperate WWII mods operating concurrently. Joining forces would be a far more logical step, for both you and your fans. It would result in a better product, faster.
Why don't we join forces? Mainly for the same reason XTA, AA, UTASP and all the other OTA based mods don't join forces, we've got different ideas of how we'd like to see the mod. And obviously mine are better. :P
Much like Rock-Paper-Scissors is better than Chess.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

SpikedHelmet wrote:Just because your mind is too simply to comprehend the difference between an Sdkfz 222 and Sdkfz 234 doesn't make your mod good.

Your mod isn't good. That's my point.

And to prove it, I hereby announce the creation of the mod Axis & Allies: Spring, Simplified!, aka A&AS,S, aka simply ASS.
Cool, linky?
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Same thing sure, if you don't see their purpose, an interceptor has a much different role than a fighter aircraft.

Maestro was the biggest factor in this, he made the majority of the aircraft and I don't mind at all.

-F-5, Very light fighter, cheap and weak but can be mass-produced.
-F-16, light fighter for short ranges, for cheap mass-produced air superiority.
-F-15, Air Superiority and Medium Interceptor, can attack at longer ranges and can take more hits.
-Tornado-ADV, Maestro insisted, but a reasonable interceptor aircraft.
-Mirage 2000, another creation by Maestro, similar role to the Tornado and F-15 but at a cheaper cost.
-F-14, long range interceptor, anti-bomber aircraft.

The idea was to have much variety so we have aircraft from ALL OVER THE WORLD, not only America which is LAME.

It's also impractical to put them in other factories since you will still bitch there is too much of everything...geez...
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

A&AS,S
GIMME
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

GrOuNd_ZeRo wrote:Same thing sure, if you don't see their purpose, an interceptor has a much different role than a fighter aircraft.

Maestro was the biggest factor in this, he made the majority of the aircraft and I don't mind at all.

-F-5, Very light fighter, cheap and weak but can be mass-produced.
-F-16, light fighter for short ranges, for cheap mass-produced air superiority.
-F-15, Air Superiority and Medium Interceptor, can attack at longer ranges and can take more hits.
-Tornado-ADV, Maestro insisted, but a reasonable interceptor aircraft.
-Mirage 2000, another creation by Maestro, similar role to the Tornado and F-15 but at a cheaper cost.
-F-14, long range interceptor, anti-bomber aircraft.

The idea was to have much variety so we have aircraft from ALL OVER THE WORLD, not only America which is LAME.

It's also impractical to put them in other factories since you will still bitch there is too much of everything...geez...

Spring has no limit on the number of sides. :wink:

And Min, we cranked out the new unit trees last night, should be able to have a somewhat representative version with the current files pretty soon. (but we plan to redo everything)
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