Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
Warlord Zsinj wrote:That being said, I really don't think it is productive to have two seperate WWII mods operating concurrently. Joining forces would be a far more logical step, for both you and your fans. It would result in a better product, faster.
Why don't we join forces? Mainly for the same reason XTA, AA, UTASP and all the other OTA based mods don't join forces, we've got different ideas of how we'd like to see the mod. And obviously mine are better.
Warlord Zsinj wrote:That being said, I really don't think it is productive to have two seperate WWII mods operating concurrently. Joining forces would be a far more logical step, for both you and your fans. It would result in a better product, faster.
Why don't we join forces? Mainly for the same reason XTA, AA, UTASP and all the other OTA based mods don't join forces, we've got different ideas of how we'd like to see the mod. And obviously mine are better.
Much like Rock-Paper-Scissors is better than Chess.
Same thing sure, if you don't see their purpose, an interceptor has a much different role than a fighter aircraft.
Maestro was the biggest factor in this, he made the majority of the aircraft and I don't mind at all.
-F-5, Very light fighter, cheap and weak but can be mass-produced.
-F-16, light fighter for short ranges, for cheap mass-produced air superiority.
-F-15, Air Superiority and Medium Interceptor, can attack at longer ranges and can take more hits.
-Tornado-ADV, Maestro insisted, but a reasonable interceptor aircraft.
-Mirage 2000, another creation by Maestro, similar role to the Tornado and F-15 but at a cheaper cost.
-F-14, long range interceptor, anti-bomber aircraft.
The idea was to have much variety so we have aircraft from ALL OVER THE WORLD, not only America which is LAME.
It's also impractical to put them in other factories since you will still bitch there is too much of everything...geez...
GrOuNd_ZeRo wrote:Same thing sure, if you don't see their purpose, an interceptor has a much different role than a fighter aircraft.
Maestro was the biggest factor in this, he made the majority of the aircraft and I don't mind at all.
-F-5, Very light fighter, cheap and weak but can be mass-produced.
-F-16, light fighter for short ranges, for cheap mass-produced air superiority.
-F-15, Air Superiority and Medium Interceptor, can attack at longer ranges and can take more hits.
-Tornado-ADV, Maestro insisted, but a reasonable interceptor aircraft.
-Mirage 2000, another creation by Maestro, similar role to the Tornado and F-15 but at a cheaper cost.
-F-14, long range interceptor, anti-bomber aircraft.
The idea was to have much variety so we have aircraft from ALL OVER THE WORLD, not only America which is LAME.
It's also impractical to put them in other factories since you will still bitch there is too much of everything...geez...
Spring has no limit on the number of sides.
And Min, we cranked out the new unit trees last night, should be able to have a somewhat representative version with the current files pretty soon. (but we plan to redo everything)